Summoner Master Level Guide: Complete Mastery Tree
Master the Summoner's Master Level tree in MU Online S6: which points to prioritize, builds by goal, and the best farm rotation for endgame.
Overview: The Summoner's Journey to Dimension Master
The Summoner follows three evolution stages in MU Online S6: base Summoner (levels 1-150), Bloody Summoner after the 1st class-change quest (level 150+), and Dimension Master after the 3rd quest (level 400+). Each transition unlocks new skills, and from the final stage onward, the Master Level system becomes active.
Master Level works as a second progression tree: each Master level grants 1 point to distribute across a set of exclusive passives and upgrades. The Summoner has three main branches — Offensive Spells, Summons, and Support/Defense — and the wrong choices in the first 50 points can set back months of progression.
Recommended Base Stats When Entering Master Level
Before distributing any Master points, your stat sheet should be within the following parameters for solid performance:
Farm/PvE Build (level 400):
STR → 50 (minimum for equipment requirements)
AGI → 200-300 (evasion and attack speed)
VIT → 200-250 (survivability in hard maps)
ENE → remaining points (~1500-2000+)
PvP Build (level 400):
STR → 50
AGI → 400-500 (high evasion is critical in PvP)
VIT → 400-500 (HP to withstand burst damage)
ENE → remaining points (~800-1200)
Mastery Tree: Point Priority Order
Branch 1 — Offensive Spells (High Priority for Farm)
This is the Dimension Master's core branch for farmers. The first 30 points should go here:
Points 1-10 → Magic Damage Increase (each point: +2% base spell damage)
Points 11-20 → Spell Mana Reduction (each point: -1% mana cost)
Points 21-30 → Magic Critical Chance (each point: +0.5% critical hit chance)
With 30 points in this branch you will have +20% base damage, -10% mana cost, and +15% critical chance — a combination that makes farming in Kalima 6 (monsters level 97-105) highly efficient.
Branch 2 — Summons (Medium Priority)
The Summoner's summons (Berserker, Rudolf, Lagle) gain strength directly from points in this branch. Invest here after consolidating Branch 1:
Points 31-45 → Summon Vitality (each point: +3% HP of the invoked familiar)
Points 46-55 → Summon Damage (each point: +2% familiar damage)
Points 56-60 → Summon Duration (each point: +5% active time before expiration)
A familiar with +45% HP and +20% damage becomes a reliable tank in maps like Aida 2 (monsters level 108-115) and Kanturu 2 (level 110-120).
Branch 3 — Support and Defense (Low/Situational Priority)
Recommended for hybrid builds or players who participate in Castle Siege and group events:
Points 61-70 → Damage Reduction (each point: +0.5% absorption)
Points 71-80 → Magic Defense Increase (each point: +10 magic DEF)
Points 81-90 → Passive Mana Recovery (each point: +2 mana/s while standing)
Farm Rotation by Master Level Range
Master Level 1-50: Kalima 6 and Aida 2
Kalima 6 (monsters: Death Angel level 97, Death Centurion level 102, Venomous Chain Scorpion level 105) is the most efficient map for the first Master levels. Monster density and Jewel drops make this map the ViciadosMU community's favorite at this stage.
Skills to use: Decay as the primary (damage over time), Chain Drive to hit groups, Drain Life for HP sustain.
Master Level 51-100: Kanturu 2 and Dungeon 3
Kanturu 2 (monsters: Iron Knight level 112, Dervish level 115, Phantom level 118) requires +9 or higher gear with solid damage options. Experience per hour increases significantly compared to Kalima 6.
Dungeon 3 (monsters: Iron Wheel level 82, Cursed King level 88, Thunder Lich level 95) is a safer alternative with consistent spawns, good for accumulating Zen while advancing through the first Master Levels.
Recommended rotation for Kanturu 2:
1. Invoke Berserker → initial tank
2. Decay → apply DoT to a group
3. Chain Drive → area damage
4. Drain Life → recover HP if needed
5. Repeat → move to next group
Master Level 101-200: Kalima 7 and Aida 2
Kalima 7 (monsters: Dark Centurion level 117, Bone Scorpion level 120, Traitor Messenger level 125) is the natural destination after consolidating Branch 1 of the mastery tree. With +20% magic damage and frequent critical hits, the Dimension Master clears groups quickly.
Target Equipment for the Dimension Master in Endgame
Equipment progression follows Master Level advancement. Below are the realistic targets by phase:
Early Phase (ML 1-50):
Weapon → High-level Staff +9 +Luck +damage option
Armor → Valiant set or similar level 380, +9 +Add Life
Jewelry → Pendant of Water +Luck, Ring of Magic +Luck
Mid Phase (ML 51-100):
Weapon → Chaos Dragon Axe or S6-tier Stick +11 +Luck +2 options
Armor → Hades set or equivalent tier +11 +Add Life +double option
Wings → Wing of Darkness (Summoner Level 2 Wings)
Endgame (ML 100+):
Weapon → Server max-tier Stick +13 or higher
Armor → Darkangel set or max-tier equivalent +13 +double options
Wings → Wing of Despair (Summoner Level 3 Wings)
Common Mistakes and How to Avoid Them
1. Splitting points evenly across all three branches from the start Avoid this. In the first 50 Master points, full concentration on Branch 1 outperforms any balanced distribution in terms of farm efficiency.
2. Neglecting ENE in main stats Some players over-invest AGI chasing evasion. On the Dimension Master, evasion does not replace damage — with more ENE you kill faster and take fewer hits per time in the field.
3. Ignoring summons as a tank support tool The invoked Berserker is a powerful ally. Keeping it active during farm reduces incoming damage and lets you focus on offensive spells without interruption.
4. Attempting maps above the recommended range without adequate gear Entering Kanturu 2 with +7 or lower gear results in frequent deaths and lower experience per hour than Kalima 6 would safely deliver.
Conclusion
The Dimension Master is one of the most versatile classes in MU Online S6 endgame — capable of solid solo farm, group support, and competitive PvP presence. The key lies in disciplined Master point distribution: Branch 1 first, summons second, defense only when necessary.
With the right build, appropriate gear for each phase, and an optimized farm rotation, Master Level progression becomes consistent and rewarding. Good luck on ViciadosMU.
Perguntas frequentes
What is the minimum level to access Master Level?
You must complete the 3rd class-change quest (Dimension Master) and reach level 400 or the threshold set by the server to unlock Master points.
Can I reset my Master Level points?
It depends on the ViciadosMU server configuration. Check the server rules — there is usually a dedicated NPC or command for Master reset at a cost in Zen or items.
Should I invest in ENE or VIT first in the mastery tree?
For solo farm, prioritize ENE (summon and spell damage). For balanced PvP, add VIT in the second phase after securing the damage passives.
Is the Summoner effective without a party?
Yes. With the right summons and a damage-focused mastery tree, the Dimension Master is one of the most efficient classes for solo farm in Kalima 6 and 7.