Bloody Summoner Full ENE Build: The Most Powerful Summoner in MU
Complete Full Energy guide for Bloody Summoner in MU Online S6: stat distribution, gear, farming spots, and PvP tips with exact numbers.
Build Overview
The Bloody Summoner Full ENE build is the definitive choice for players who want to maximize the Summoner class's magical damage output in MU Online S6. This build pours nearly all stat points into Energy (ENE), making her control and damage skills devastating in both PvM and PvP scenarios.
The class revolves around a unique set of debilitating skills combined with sustained damage. Unlike the Dark Wizard, the Summoner does not rely on single-hit burst damage — she uses DoTs (damage over time) and crowd control, making her excellent for solo farming in high-density monster areas.
Stat Distribution
Level-by-Level Progression
The core rule is straightforward: invest only the minimum STR and AGI needed to equip your current-tier gear. Every remaining point goes into ENE.
Levels 1–100 (base Summoner):
STR: 20 (base minimum, raise only to meet item requirements)
AGI: 20 (base minimum)
VIT: 30–50 (slight survivability for the early game)
ENE: all remaining points
Levels 100–220 (pre-Second Quest):
STR: 30–50 (enough for Vine Staff +9 and leather armor)
AGI: 30 (minimum)
VIT: 60–80 (to survive pulls in Dungeon and Lost Tower)
ENE: ~70% of total points
Levels 220–300 (early Bloody Summoner):
STR: 50–70 (requirement for Staff of Kundun and mid-tier sets)
AGI: 30–40
VIT: 80–100
ENE: 400–500
Levels 300–400 (advanced Bloody Summoner):
STR: 80 (requirement for Legendary Staff +11 and Iris Set)
AGI: 40
VIT: 100–150 (increase VIT if dying frequently in Aida/Kanturu)
ENE: 600–800+
Level 400 (pre-Third Quest ideal snapshot):
STR: 80
AGI: 40
VIT: 130
ENE: ~1,650
Total: ~1,900 points
Skill Priorities
Essential Bloody Summoner Skills
Drain Life — The main damage dealer. Deals continuous magical damage and simultaneously restores the Summoner's HP. With ENE 600+, damage per tick exceeds 800–1,200 against enemies with low magic resistance. Maximize this skill first.
Sleep — The essential crowd-control tool. Renders a target immobile for several seconds. Critical for PvP and for isolating elite monsters in dense spots like Aida and Kanturu.
Weakness — Reduces target's defense, amplifying all damage taken. Always cast before Drain Life when fighting bosses and elite monsters.
Decay — Applies stacking poison damage over time. Highly effective against high-HP enemies. Combine with Weakness for rapidly accelerating damage stacks.
Explosion (Chain Lightning) — Area-of-effect damage for pulling multiple targets. Less efficient than Drain Life on single targets, but useful for clearing groups in Lorencia and Noria.
Recommended Gear
Staffs — Progression Path
| Level Range | Item | Key ENE Bonus |
|---|---|---|
| 1–60 | Skull Staff | Base, no extra |
| 60–130 | Legendary Staff | +ENE on socketed versions |
| 130–200 | Staff of Destruction | Elevated magical damage |
| 200–280 | Staff of Kundun | High spell bonus |
| 280–400 | Platina Staff (or endgame equivalent) | Maximum magic damage |
Always aim for +9 minimum with a +Wizardry Skill or +Excellent option (Two Option: magic damage +% and mana recovery). Excellent items with Increase Maximum Mana +4% and Increase Wizardry +Level/20 options are the best for ENE builds.
Armor Sets
Levels 100–180: Sphinx Set or Legendary Set — ENE bonus and reasonable magical defense.
Levels 180–280: Full Iris Set — the best set for Summoners in this range. Provides direct HP and defense bonuses, compensating for the fragility of the Full ENE build.
Levels 280–400: Grand Soul Set or Dark Soul Set — high defense while remaining class-compatible.
Increase Defense +Defense/20 and Reflect Damage on the Pauldron (shoulders). With Full ENE and low VIT, every extra defense point matters.Wings
- No wings (levels 1–150): use speed potions and focus on efficient farming.
- Wing of Spirits (Level 2): crafted at the Chaos Goblin with Wing of Elf (L1) + Orb of Summoner + 10x Jewel of Chaos + 10x Jewel of Bless + 10x Jewel of Soul. Grants +HP absorption and +magic damage.
- Cape of Lord (alternative): obtainable via player trading, provides damage absorption.
Leveling Roadmap by Spot
Levels 1–80: Lorencia and Noria
Lorencia (central coordinates ~120,130):
→ Monsters: Bull Fighter, Hound, Budge Dragon
→ Use Explosion to clear groups
→ Goal: reach level 50 quickly
Noria (Mana Weeds area ~160,110):
→ Monsters: Lich, Larva, Poison Bull Fighter
→ Drain Life begins to shine here
→ Goal: level 80, basic gear complete
Levels 80–150: Dungeon Floors 1–2
Dungeon Floor 1 (entrance ~35,35):
→ Monsters: Skeleton Warrior, Dark Knight (mob), Skeleton Archer
→ ENE 150+ makes Drain Life deal relevant damage
→ Watch for large pulls — use Sleep to control mobs
Dungeon Floor 2 (~55,55 central area):
→ Monsters: Poison Shadow, Devil, Thunder Lich
→ Weakness + Decay combo is highly effective here
→ Goal: level 150, Staff of Kundun equipped
Levels 150–220: Lost Tower Floors 4–6
Lost Tower Floor 4 (stairs ~30,200):
→ Monsters: Shadow, Balrog, Mega Dragon
→ Full ENE build begins to show real potential here
→ Drain Life eliminates Shadow in 2–3 ticks
Lost Tower Floor 6 (northwest area ~15,50):
→ Monsters: Dark Elf, Devil, Axe Warrior
→ Best XP before level 220 for solo Summoner
→ Use Sleep on Dark Elf — it has dangerous skills
Levels 220–300: Atlans Floors 1–3
Atlans Floor 1 (southern region ~60,180):
→ Monsters: Bahamut, Vepar, Lizard King
→ After the Second Quest, Bloody Summoner skills unlock
→ Drain Life with ENE 400+ deals 500–700 damage/tick
Atlans Floor 3 (Hydra region ~130,30):
→ Monsters: Hydra (minor boss), Valkyrie, Shadow
→ Hydra: use Weakness → Sleep → Drain Life loop
→ Drops: Jewels and Excellent items frequently
Levels 300–380: Tarkan and Aida
Tarkan Floor 1 (Zaikan area ~100,80):
→ Monsters: Tantalos, Iron Rider, Zaikan (mini-boss)
→ ENE 600+ is required for meaningful damage
→ Weakness is mandatory before Drain Life here
Aida Floor 1 (Cursed Dragon area ~50,130):
→ Monsters: Aegis, Rogue Centurion, Cursed Dragon
→ Best solo spot in this phase for Bloody Summoner
→ Cursed Dragon drops Condor Feather and Jewel of Harmony
Levels 380–400: Kanturu and Kalima
Kanturu Floor 1 (Relics area ~120,100):
→ Monsters: advanced Iron Rider, Riemann, Persona
→ Excellent XP for the final pre-quest levels
→ Party recommended — solo possible but slow
Kalima Floors 3–4:
→ Accessible with Scroll of Archangel (drops on multiple maps)
→ Monsters: Death Angel, Illusion of Kundun
→ Excellent XP, rare drops include Jewel of Creation
PvP Tips for Full ENE Bloody Summoner
The Full ENE Bloody Summoner has high raw damage but low defense. The key is never letting the opponent get close to you.
Standard PvP combo:
1. Sleep → immobilize the target
2. Weakness → reduce target's defense by ~20%
3. Drain Life (spam) → sustained damage while target sleeps
4. Decay → apply poison if Sleep breaks
5. Re-apply Sleep → maintain control loop
Counters by class:
- Blade Master (STR): very high HP and defense. Use Decay + Weakness and never stop moving. Constant kiting required.
- Duel Master: high magic damage that counters you well. Prioritize immediate Sleep to prevent their burst.
- High Elf AGI: high dodge, hard to land skills on. Use Weakness to indirectly reduce their effectiveness and force positioning errors.
Preparing for Dimension Master (Third Class)
The Third Quest transforms your Bloody Summoner into the Dimension Master, the final form of the class.
Requirements:
- Minimum level: 400
- Completion of previous quests (1st and 2nd)
- Specific items requested by NPC Sebina in Lorencia
What changes:
- Access to exclusive Dimension Master abilities
- Ability to equip Level 3 Wings (crafted with Wing L2 + 3x Loch's Feather + Jewel of Creation)
- Loch's Feather is obtained from Balgass, a boss that only appears when the Crywolf event fails (defenders lose)
Build Summary
| Stat | Value at Level 400 |
|---|---|
| STR | 80 |
| AGI | 40 |
| VIT | 130 |
| ENE | ~1,650 |
Skills in priority order: Drain Life → Sleep → Weakness → Decay → Expansion of Wizardry
Endgame farming spot: Aida Floor 1 (solo) / Kanturu Floor 1 (party)
Greatest strength: area control + unique sustained damage output Greatest weakness: low physical defense, vulnerable to STR build burst damage
Perguntas frequentes
What is the difference between Summoner and Bloody Summoner?
Bloody Summoner is the second-class evolution of the Summoner, unlocked after completing the Second Class Change Quest at level 220+. She gains access to the most powerful class abilities including enhanced Drain Life and Weakness, plus the ability to equip higher-tier exclusive gear.
Is the Full ENE build viable for PvP?
Yes, but it demands strong positioning. A Full ENE Bloody Summoner deals massive burst damage with Drain Life and Sleep/Weakness combos, but has low physical defense. In PvP, Sleep your target first and spam Drain Life to eliminate them before they can retaliate.
What is the minimum ENE required for the main skills?
Drain Life requires at least 150 ENE to be effective. For high-level Weakness and Decay, 300+ ENE is recommended. The Full ENE build invests all surplus points into ENE after meeting the minimum STR and AGI thresholds for gear requirements.
When should I evolve to Bloody Summoner?
The Summoner Second Quest becomes available at level 220. Speak with NPC Sebina in Lorencia and complete the assigned objectives. The evolution to Dimension Master (third class) requires the Third Quest at level 400+.