First and second quest in MU Online: complete walkthrough for all classes
Complete quest walkthrough for MU Online Season 6: the 1st quest for all 6 S6 classes (Dark Knight, Dark Wizard, Fairy Elf, Magic Gladiator, Dark Lord, Summoner) with exact required items per class, exact drop locations per item, which NPC accepts the quest completion, what rewards you receive (class evolution + wing equip unlock), the 2nd quest (deeper evolution + stats), why the Magic Gladiator has no 1st or 2nd quest, how to pre-farm quest items before reaching the required level, why skipping or delaying the quest causes weeks of progression loss, and the 3rd quest overview (final evolution leading to Master Level unlock).
The quest chain in MU Online Season 6 is the gating mechanism for the most powerful class forms and for wing access. Every class (with specific exceptions) must complete the 1st quest before the game opens its most efficient content. Knowing the exact requirements for your class — and pre-farming th
The quest chain in MU Online Season 6 is the gating mechanism for the most powerful class forms and for wing access. Every class (with specific exceptions) must complete the 1st quest before the game opens its most efficient content. Knowing the exact requirements for your class — and pre-farming the items — is the difference between a smooth progression and a week-long backtrack.
First quest — all 6 classes
THE QUEST NPC:
Primary quest NPC: Priest Sevina (in Devias, near the central area)
Alternative check: some S6 configurations also use Sebina the Priest
Interaction: bring required items + meet the level requirement → hand items to Sevina → quest completes
Required level to start 1st quest: approximately level 150 (server-specific, some servers: level 180 or 220)
Check your server's actual requirement through: server website, in-game /quest command, server Discord
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DARK KNIGHT — 1ST QUEST:
Evolution result: Dark Knight → Blade Knight
Required items to collect:
1. Scroll of Blood
→ Drops from: Cyclops (Dungeon 2)
→ Alternative drop: some servers also list Lizard King and similar mid-tier Dungeon monsters
2. Splinter of Armor (often listed as "Tear of Elf" or "Part of Armor" — server-specific name)
→ Drops from: Dungeon area enemies (Floors 1-3)
→ High-frequency drop: Dungeon 2-3 gives this item regularly while leveling
Farm strategy:
→ Farm Cyclops in Dungeon 2 for Scroll of Blood starting at level 100
→ Both items commonly drop from the same zone → farm simultaneously, no extra trips
Reward:
→ Class evolution: Dark Knight becomes Blade Knight
→ Skills: new higher-tier physical skills unlocked
→ Wing access: can now equip Wings of Satan (Wing L1 for DK class)
→ Stat bonuses: Blade Knight has better stat multipliers per point than base DK
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DARK WIZARD — 1ST QUEST:
Evolution result: Dark Wizard → Soul Master
Required items to collect:
1. Scroll of Emperor
→ Drops from: Beetle Monster and similar early-zone creatures (Lorencia outskirts, Devias)
2. Broken Sword (or similar — exact name varies by server)
→ Drops from: Lizard King variant enemies in Dungeon area
Farm strategy:
→ Scroll of Emperor: farm early on (drops from accessible starting zone monsters)
→ Some servers: the quest item names differ — if you cannot find "Scroll of Emperor," check server documentation for the exact item name your quest version uses
Reward:
→ Class evolution: Dark Wizard becomes Soul Master
→ Skills: Soul Master's spells are upgrades of DW's original skillset
→ Wing access: can now equip Wings of Heaven (Wing L1 for DW class)
→ Nova upgrade: Soul Master's Nova is stronger than base DW Nova
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FAIRY ELF — 1ST QUEST:
Evolution result: Fairy Elf → Muse Elf
Required items to collect:
1. Earthworm Beast Blood
→ Drops from: Earthworm Beasts (Dungeon 1-2 area)
→ Common drop: farm while leveling through Dungeon naturally
2. Additional item (server-specific second component)
→ Check your server's specific 1st quest item list for Elf
Farm strategy:
→ Earthworm Beast Blood: drops from Dungeon 1-2 (your primary leveling zone at 40-80 anyway)
→ Farm naturally while leveling; store the Blood until quest-ready
Reward:
→ Class evolution: Fairy Elf becomes Muse Elf
→ Skills: new Muse Elf offensive skills + enhanced healing
→ Wing access: can now equip Wings of Spirits (Wing L1 for Elf class)
→ Soul Barrier enhancement: Muse Elf's Soul Barrier is more efficient than base Elf's buff
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SUMMONER — 1ST QUEST:
Evolution result: Summoner → Bloody Summoner
Required items to collect:
→ Summoner quest items are server-specific in S6 (the class was added mid-timeline)
→ Typical requirement: specific drops from Dungeon or Lost Tower area monsters
→ Check your server's Summoner quest requirements specifically
Farm strategy:
→ Farm Summoner-specific quest items while leveling through Lost Tower
→ Pre-farm starting at level 120 (Summoner often has a slightly later quest unlock level)
Reward:
→ Class evolution: Summoner becomes Bloody Summoner
→ Skills: enhanced curse/DoT capabilities
→ Wing access: can now equip Wings of Despair (Wing L1 for Summoner class)
→ Drain Life upgrade: Bloody Summoner's Drain Life scales better per ENE than base Summoner's
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DARK LORD — SINGLE QUEST PATH:
Evolution result: Dark Lord → Lord Emperor
Quest type: single quest (no separate 1st and 2nd quest structure)
Required level: approximately level 250 (higher than other classes' 1st quest requirement)
Required items to collect:
→ Unique quest items specific to Dark Lord's quest line
→ Check your server's DL quest documentation for exact items and drop locations
Reward:
→ Class evolution: Dark Lord becomes Lord Emperor
→ Summon upgrade: Lord Emperor's Summon can teleport larger groups
→ Wing access: can now equip Cape of Lord (unique DL wing type — cape, not standard wings)
→ Pet scaling: Dark Horse and Dark Raven scale better with CMD at Lord Emperor tier
Note on DL access:
→ Dark Lord requires a prior character at level 250+ to unlock DL creation
→ This means: no one creates DL as their first character
→ By level 250 on another class: the DL player has full game knowledge before starting DL
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MAGIC GLADIATOR — NO 1ST OR 2ND QUEST:
The MG exception:
→ Magic Gladiator has NO 1st quest and NO 2nd quest
→ MG's only "quest" equivalent: a 3rd evolution equivalent at level 400 with specific requirements
→ MG starts at a power level equivalent to other classes' 2nd evolution form
Why no quest:
→ MG is locked behind a level-220 prerequisite to create
→ The creator starts MG with inherent advantages: higher stat efficiency, hybrid weapon use
→ The tradeoff: MG's progression is "built in" at creation rather than unlocked through quests
Wing access for MG:
→ MG can equip wings WITHOUT completing the 1st quest (because MG has no 1st quest)
→ MG wing: Wings of Illusion (Wing L1 for MG class)
→ To equip wings: simply reach the wing's stat requirements and equip
Second quest — class evolution to final form
WHEN THE 2ND QUEST UNLOCKS:
Prerequisite: 1st quest must be completed
Required level: higher than 1st quest (typically 220-250, server-specific)
Quest NPC: same Priest Sevina in Devias (or equivalent NPC)
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WHAT THE 2ND QUEST DOES:
2nd quest evolution for each class:
→ Dark Knight (Blade Knight) → Blade Master
→ Dark Wizard (Soul Master) → Grand Master
→ Fairy Elf (Muse Elf) → High Elf
→ Summoner (Bloody Summoner) → Dimension Master
Why the 3rd form matters:
→ The final class form has the highest base stats and the most powerful skill versions in S6
→ Grand Master's Nova: stronger than Soul Master's Nova, which was stronger than base DW's
→ High Elf's Soul Barrier: the most potent version of the buff in the entire game
→ Blade Master: Twisting Slash and Death Stab at maximum effectiveness
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2ND QUEST REQUIRED ITEMS (GENERAL FRAMEWORK):
The 2nd quest items come from harder maps than the 1st quest:
→ Typical item sources: Atlans 2-3, Tarkan 1, Lost Tower 5-7
Items by class (S6 server-general):
Dark Knight 2nd quest:
→ Requires items from mid-game monsters (Atlans/Tarkan tier)
→ Common requirement: Loch's Feather (the Crywolf Balgass drop) may be involved in some server configs
→ Check your server's specific Blade Master evolution requirements
Dark Wizard 2nd quest:
→ Higher-tier items from Lost Tower/Atlans area
→ Check your server's Soul Master → Grand Master requirement list
Fairy Elf 2nd quest:
→ Items from equivalent mid-game areas
→ Check your server's Muse Elf → High Elf requirement list
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REWARD FOR 2ND QUEST COMPLETION:
Beyond class evolution: the 2nd quest (or in some servers the 3rd quest) unlocks Master Level
Master Level:
→ After character reaches max level WITH 3rd quest completed: EXP converts to ML points
→ ML points → allocated into class-specific Master Level skill trees
→ ML unlocks passive bonuses, skill improvements, and class-specific mastery upgrades
→ ML progress survives resets (keep ML when resetting to level 1)
→ This is the end-game progression layer beyond the reset system
See also the wing guide (how to craft Wing Level 1 for your class after the 1st quest), the class overview guide (which class forms unlock and what they gain), the Icarus guide (the map that opens after Wing L1 is equipped), the leveling guide (how quest completion changes your optimal leveling path), and the 3rd quest guide (the final evolution quest that unlocks Master Level).
Frequently asked questions
What classes have a 1st and 2nd quest?
In Season 6: Dark Knight, Dark Wizard, Fairy Elf, and Summoner all have a 1st quest (class evolution → 2nd form) and a 2nd quest (deeper evolution → 3rd form). Magic Gladiator skips the 1st and 2nd quests entirely (it starts at a higher power baseline and has only a 3rd quest equivalent at very high level). Dark Lord has a single unified quest for its evolution path.
What does the 1st quest unlock?
Three things: (1) Your character evolves to the 2nd class form (DK → Blade Knight, DW → Soul Master, Elf → Muse Elf, Summoner → Bloody Summoner) with access to new skills and higher stat multipliers, (2) You can now equip Wing Level 1 (you cannot wear wings before the 1st quest), (3) You unlock the prerequisite for the 2nd quest. The wing equip unlock is the most immediately impactful — wings provide significant stat bonuses and access to the Icarus map.
How do I pre-farm 1st quest items before reaching the required level?
Start collecting quest-required items at level 100-120 (well before the quest's typical level requirement of ~150). Farm in Dungeon 2-3 (where most quest items drop) as part of your regular leveling routine. Store the items in your warehouse when they drop — don't use the storage slots for anything else until you have the full quest set. When you reach the required level: you already have the items → complete the quest immediately.
What is the 2nd quest and when does it happen?
The 2nd quest continues the class evolution chain. After completing the 1st quest (DK is now Blade Knight), the 2nd quest evolves you further (Blade Knight → Blade Master). The 2nd quest typically requires higher-tier items from harder maps (Atlans, Tarkan) and a higher character level. The Blade Master, Grand Master, High Elf, and Dimension Master forms are the result of the 2nd quest. These 3rd-evolution forms have the highest base stats and the most powerful skill variants in Season 6.