Class quests and evolution in MU Online: 1st, 2nd and 3rd quest
Complete guide to class evolution quests in MU Online Season 6: what each quest unlocks (1st quest → 2nd class + wings access, 2nd quest → additional stats/resources, 3rd quest → final class + Master Level system), specific quest items by class and where to farm them, the full evolution table for all 6 S6 classes (DK→BK→BM, DW→SM→GM, Elf→Muse→High Elf, MG→DM, DL→LE, Summoner→BS→DM), why the 3rd quest is the single most important quest (unlocks Master Level which is perpetual progression), practical timing (farm items before reaching the required level), and what skills unlock at each evolution tier.
Class evolution quests are MU Online's progression gates — mandatory milestones that transform your character from its base form to increasingly powerful evolutions. Unlike automatic level-up upgrades in most RPGs, these require actively farming quest items and completing specific questlines. Knowin
Class evolution quests are MU Online's progression gates — mandatory milestones that transform your character from its base form to increasingly powerful evolutions. Unlike automatic level-up upgrades in most RPGs, these require actively farming quest items and completing specific questlines. Knowing the system in advance turns a 2-week scramble into a prepared milestone.
First quest — second class evolution
COMPLETE EVOLUTION TABLE (Season 6 — 6 classes):
Class → After 1st Quest → After 2nd Quest → After 3rd Quest
Dark Knight → Blade Knight → (mid milestone) → Blade Master
Dark Wizard → Soul Master → (mid milestone) → Grand Master
Fairy Elf → Muse Elf → (mid milestone) → High Elf
Summoner → Bloody Summoner → (mid milestone) → Dimension Master
Magic Gladiator → (no 1st/2nd quest) → (skip) → Duel Master
Dark Lord → (no 1st/2nd quest) → (skip) → Lord Emperor
MG SPECIAL CASE:
→ MG cannot be created as a starting class (requires prior character at level 220+)
→ MG starts directly as Magic Gladiator
→ Only needs the 3rd quest to become Duel Master
DL SPECIAL CASE:
→ DL can be created normally (no prerequisite character)
→ DL has a single evolution quest (similar in difficulty to a 3rd quest)
→ Completion: Dark Lord → Lord Emperor
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1ST QUEST — WHAT IT UNLOCKS:
For each class that has it:
1. New class name and visual appearance (model changes significantly)
2. Wing Level 1 access: equipping wings requires 1st quest completion
→ No 1st quest = no wings = significant power disadvantage
3. New skills:
→ Blade Knight: Death Stab (powerful single-target attack)
→ Soul Master: Teleport (repositioning utility + AoE Teleport variants)
→ Muse Elf: Summon ability (teleport party members to the Elf's location)
→ Bloody Summoner: enhanced curse variants
4. Increased skill damage caps (some skills plateau before 1st quest)
Level requirement (typical S6):
→ DK, DW, Elf, Summoner 1st quest: approximately level 150-180
→ Server-specific: always verify your server's exact requirement
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1ST QUEST ITEMS — BY CLASS:
DARK KNIGHT:
→ Scroll of Blood (×1): drops from Cyclops, Mummy, and similar monsters in Lost Tower floors 1-3
→ Splinter of Armor (×5): drops from monsters in Dungeon (floors 1-4)
→ Bless of Guardian (×1): from Guardian Angel pets or Guardian-type monsters in Lorencia/Noria
Farming strategy for DK:
→ Farm Lost Tower 1-2 for Scroll of Blood (start at level 120)
→ Simultaneously farm Dungeon 3-4 for Splinters
→ Time estimate: 2-4 hours of targeted farming
→ Begin at level 120-130 (30 levels before the requirement)
DARK WIZARD:
→ Scroll of Emperor (×1): from Goblin, Lich, humanoid monsters in Lorencia/Devias area
→ Tear of Elf (×5): from Elf-associated monsters in Noria area
→ Soul of Wizard (×1): from boss-type monsters or high-floor dungeon areas
Farming strategy for DW:
→ Lorencia and Devias area mobs: common source for Scroll of Emperor
→ Noria farming (level 80-120): natural collection of Tear of Elf
→ Time estimate: 2-3 hours of targeted farming
FAIRY ELF:
→ Earthworm Beast Blood (×5): from cave-type and underground monsters in Dungeon
→ Horn of Uniria (×5): from Uniria monsters in Devias outskirts
→ Mirror of Darkness (×1): from specific boss or chest drops
SUMMONER:
→ Similar items to DW category (Lorencia/Noria area drops)
→ Check server-specific documentation for exact requirements
→ Summoner quest items often overlap with DW requirement sources
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CRITICAL NOTE: QUEST ITEMS VARY BY SERVER
Items listed above are standard Season 6 references.
Many private and custom servers use different items, quantities, and drop locations.
ALWAYS verify with your server:
→ Official website or wiki (if available)
→ Discord #quest-guide channel
→ In-game Quest NPC (shows required items when spoken to)
→ Ask veteran players directly
Never start a dedicated quest-item farming session without confirming the requirements on your specific server.
Second quest — mid-progression milestone
WHAT THE 2ND QUEST PROVIDES:
Benefits vary significantly by server:
→ Additional permanent stat points (common: +20-50 points)
→ A mid-tier skill unlock (class-specific)
→ Prerequisite gate for 3rd quest access
→ Minor progression milestone on servers with simplified quest systems
The minimum value: completing 2nd quest is required before 3rd quest on most servers.
Even if the reward is minimal: ALWAYS COMPLETE THE 2ND QUEST before attempting the 3rd.
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LEVEL REQUIREMENTS (typical S6):
→ DK/DW/Elf/Summoner 2nd quest: approximately level 220-250
→ Again: verify your server's exact requirement
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2ND QUEST ITEMS:
Harder than 1st quest items:
→ Drop from higher-level monsters: Tarkan, Icarus, Aida area
→ Required quantities: usually 5-10 per item type
→ Common types: "Ripped Scroll" variants, boss-tier area drops
Pre-farming strategy:
→ If you farm in Tarkan (level 90-180): you'll naturally collect 2nd quest items
→ If you farm in Icarus: similar natural collection rate
→ Have all 2nd quest items ready before hitting the level requirement
→ Never need to make a dedicated farming session for 2nd quest items if you're farming regularly
Third quest — final evolution
THE MOST IMPORTANT QUEST IN THE GAME:
Why the 3rd quest matters more than 1st + 2nd combined:
1. Final class form:
→ The strongest, most powerful version of the class
→ Master-exclusive skills unlock (strongest skill variants)
2. MASTER LEVEL SYSTEM unlocks:
→ Cannot gain even 1 ML without 3rd quest
→ ML is perpetual progression (no cap on most servers)
→ Every day without ML access = missed mastery tree investment
→ A Blade Master with 50 ML: measurably stronger than Blade Knight at 0 ML
→ The gap compounds over time: 3 months of ML = significant power difference
3rd quest is not optional end-game content — it's mandatory for staying competitive.
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LEVEL REQUIREMENTS (typical S6):
→ DK/DW/Elf/Summoner/MG 3rd quest: approximately level 350-380
→ DL quest: approximately level 350+ (single evolution quest)
→ Verify your server's exact requirement
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3RD QUEST ITEMS — SIGNIFICANTLY HARDER TO OBTAIN:
All classes need boss-quality drops for the 3rd quest:
DARK KNIGHT (Blade Knight → Blade Master):
→ Flame of Death (×1): from Blood Witch or Lost Tower high-floor boss equivalents
→ Broken Sword (×3): from Aida monsters and high-level dungeon bosses
→ Scroll of Blood (higher tier) (×1): enhanced version, boss drop
DARK WIZARD (Soul Master → Grand Master):
→ Dark Stele (×1): from Lost Tower 7 or equivalent boss-tier
→ Old Scroll (×3): from Aida/Icarus boss monsters
→ Ripped Scroll (higher tier) (×1): enhanced version
FAIRY ELF (Muse Elf → High Elf):
→ Horn of Uniria (enhanced) (×3): boss-tier Uniria variant
→ Dark Stele (×1): shared requirement with DW
→ Variant of Broken Sword (×1)
MAGIC GLADIATOR (→ Duel Master):
→ Boss-quality items similar to 3rd quest requirements for other classes
→ MG has no prior quests so this single quest is more involved
→ Verify your server's MG Duel Master quest items specifically
DARK LORD (→ Lord Emperor):
→ Similar boss-quality requirement structure
→ DL-specific quest items from appropriate boss zones
SUMMONER (Bloody Summoner → Dimension Master):
→ Similar to DW 3rd quest category items
→ Server-specific implementation varies
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3RD QUEST ITEM DROP SOURCES:
Where to find boss-quality quest items:
→ Lost Tower floors 5-7: Blood Witch, Death Bone bosses
→ Aida: Shadow Knight boss equivalents, Bloody Summoner boss
→ Kalima: Kundun's followers (upper Kalima floors)
→ Icarus: boss-type monsters in the map
Drop rate reality:
→ These are NOT common drops (unlike 1st quest items)
→ Expected farming time: 2-7 days of daily farming per item
→ Boss respawn timers: typically 1-3 hours between boss kills
Optimization strategies:
→ Party farming: 4-5 players kill bosses faster → more boss kills per hour → more drop opportunities
→ Start farming at level 300-320 (well before 350+ requirement)
→ Purchase from other players (expensive but saves 1-2 weeks of farming time)
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3RD QUEST NPC LOCATION:
The 3rd quest NPC is typically separate from the 1st/2nd quest NPC:
→ Common: Lumen the Barmaid in Lorencia (or equivalent)
→ Some servers: Marlon NPC or similar
→ Check your server's documentation for exact location
Completion process:
→ Have ALL required items in inventory
→ Speak to NPC → select 3rd Quest option
→ Submit items
→ Character evolves immediately to final form
→ Master Level system: immediately accessible after completion
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TIMING THE 3RD QUEST — CRITICAL PLANNING:
The opportunity cost of delay:
If you complete 3rd quest 14 days late:
→ 14 days × daily ML progress = significant permanent deficit
→ That ML deficit never fully closes unless someone else stops playing
→ Every competitive player who completed the quest 14 days before you has 14 days of ML head start
The optimal 3rd quest timeline:
→ Level 300: begin actively farming 3rd quest boss items
→ Level 340: have at least 60% of required items
→ Level 380 (quest requirement): have ALL items ready → complete immediately
→ Bonus optimization: speed-level from 300 to 380, treating it as a sprint
Skills unlocked at each evolution
SKILL TIER COMPARISON:
DARK KNIGHT progression:
→ Base DK: Twisting Slash (AoE), Helion (basic), Great Scream
→ Blade Knight (1st quest): + Death Stab (powerful single-target)
→ Blade Master (3rd quest): Combo ability (multi-hit burst chain) + all skills at master level cap
DARK WIZARD progression:
→ Base DW: Energy Ball, Power Wave, Chain Lightning, Meteorite, Nova
→ Soul Master (1st quest): + Teleport (repositioning) + Soul Barrier (self-buff) + enhanced Nova
→ Grand Master (3rd quest): Maximum Nova + advanced Teleport variants + all skills at master cap
FAIRY ELF progression:
→ Base Elf: Triple Shot, Ice Arrow, Heal, Soul Barrier, buffs
→ Muse Elf (1st quest): + Summon (teleport party members) + stronger buff variants
→ High Elf (3rd quest): Maximum Soul Barrier strength + Sixth Sense passive + master-level buffs
SUMMONER progression:
→ Base Summoner: Drain Life, Requiem, curses
→ Bloody Summoner (1st quest): + enhanced curse variants + stronger Requiem
→ Dimension Master (3rd quest): Maximum DoT + advanced curse set + master-level skills
MAGIC GLADIATOR progression:
→ MG starts at full class form
→ Duel Master (3rd quest): Maximum Frost Nova power + master-level Twisting Slash + all ML access
See also the Master Level guide (what to invest in immediately after 3rd quest), the class build guides (each class's quest-unlocked skills in detail), the wing crafting guide (requires 1st quest completion), and the Kalima and boss farming guide (where to farm 3rd quest items from end-game bosses).
Frequently asked questions
What does the first quest unlock?
The 1st quest promotes your class to its 2nd evolution (Dark Knight → Blade Knight, Dark Wizard → Soul Master, Fairy Elf → Muse Elf, Summoner → Bloody Summoner). Critical unlocks: new class name and appearance, Wing Level 1 access (you CANNOT equip wings without 1st quest complete), higher-tier skills (Death Stab for BK, Soul Master's Teleport, Muse Elf's Summon). Typical level requirement: 150-180 (server-dependent).
Where do I farm quest items?
Quest items for the 1st quest drop from specific monsters. Dark Knight: Scroll of Blood from Cyclops/Lost Tower monsters, Splinter of Armor from Dungeon floors 1-3. Dark Wizard: Scroll of Emperor from Lorencia/Devias humanoid monsters, Tear of Elf from Noria area. Fairy Elf: Earthworm Beast Blood from Dungeon cave monsters. These are standard S6 references — verify your server's exact drop sources in the server wiki or Discord before farming.
Is the 2nd quest important?
Yes — always complete it. Even if the direct reward is modest (stat points or a mid-tier skill), the 2nd quest is often a prerequisite for the 3rd quest. On servers with strict progression: you cannot begin the 3rd quest without 2nd quest completion. The 2nd quest items drop from mid-level areas (Tarkan, Icarus, Aida) — you'll naturally encounter some during your regular farming between level 180-280.
What does the 3rd quest unlock?
The 3rd quest unlocks the final class form (Blade Master, Grand Master, High Elf, Dimension Master, Duel Master, Lord Emperor) AND the Master Level system. Without the 3rd quest: you cannot gain any Master Levels, permanently missing the end-game mastery tree. Complete the 3rd quest as early as possible — every day without ML access is missed mastery progression.