Performance
All content about Performance — 23 results.
Performance
How to diagnose a specific slow SQL query in your MU Online server's database
Find and fix the specific query that's choking your MU Online server's database, using execution plans, indexes, and SQL Server's Profiler/Extended Events.
How to Optimize SQL Server for Better Performance on MU Server
Learn how to configure and optimize SQL Server for MU Online private servers, with specific queries, indexes, and memory tuning steps.
How to optimize MU Online client textures for low-VRAM graphics cards
Reduce MU Online client VRAM usage without destroying visual quality: texture compression, selective resizing, mip mapping, and configuration tweaks for modest PCs.
How to plan MU server capacity by number of players
Learn how to size the CPU, RAM, bandwidth, and database of your MU Online server based on the real number of concurrent players, avoiding both overspending and freezing at peak.
How to Monitor CPU, RAM, and Network on a MU Online Server
Learn how to monitor CPU, RAM, and network usage on your MU Online server to anticipate bottlenecks, avoid crashes, and size your VPS correctly.
Composite indexes for MU Online databases: how to kill slow queries
Diagnose and fix slow queries in your MU Online server database with well-designed composite indexes, from EXPLAIN plans to continuous performance monitoring.
How to configure a dedicated EventServer in MU Online
Understand the role of the EventServer in MU Online and learn to isolate it from the GameServer to run Blood Castle, Devil Square, Chaos Castle, and invasions without lagging the main gameplay during peak hours.
How to Use a CDN to Speed Up Your MU Online Server Website's Assets
Set up a CDN to serve images, CSS, JS, and the downloadable client for your MU Online server website, reducing load times and origin server load during launch spikes.
How to Balance Load Across Multiple GameServers in MU Online
Distribute your players across several GameServers to support more concurrent players, reduce lag, and keep a single process from freezing the entire server.
MySQL tuning for MU Online servers: the complete performance guide
Tune MySQL parameters to support high concurrency on MU Online servers: buffer pool, indexes, connection pool, slow query log, and maintenance routines.
How to optimize your PC to run MU Online without lag
Practical tweaks to run MU Online smoothly even on a weak PC: compatibility and admin mode, resolution and graphics options, disabling heavy effects, fixing stutters in crowded events and configuring Windows for maximum FPS.
How to optimize your MU Online server website for SEO
Learn how to optimize your MU Online server website for Google, with titles, meta tags, speed, structured data and content that attracts new players.
Old graphics card compatibility in MU Online: a complete guide for server owners
Configure your MU Online server's client and website to run well on old and integrated graphics cards, cutting down on crashes, black screens, and complaints from players with weaker PCs.
How to reduce GameServer memory usage on your MU Online server
Diagnose and reduce MU Online GameServer memory consumption by identifying leaks, tuning map and event settings, and optimizing the database to avoid crashes from running out of RAM.
Network lag or server lag? How to diagnose the real cause on your MU Online
Learn to tell network lag (latency, packet loss, routing) apart from server lag (CPU, database, GameServer tick) on your MU Online server, with practical ping, traceroute, and internal monitoring tests.
How to automate load testing on your MU Online server's GameServer
Build a load-testing pipeline that simulates hundreds of simultaneous connections to your MU Online server's ConnectServer and GameServer, measuring latency, CPU/memory usage, and the real limit before launch.
How to optimize SQL Server for many players in MU Online
Tune memory, tempdb, recovery model and SQL Server settings so the MuOnline database can handle hundreds of simultaneous players without stalling login or character saves.
How to diagnose performance bottlenecks on a MU server
A systematic method for finding the root cause of lag and freezes on a MU Online server, isolating whether the bottleneck is in the CPU, disk, network or database before you go swapping out hardware.
Scaling vertically vs. horizontally: how to grow your MU Online server
Understand when to scale your MU Online server vertically (more resources on one machine) or horizontally (more machines/instances), with decision criteria, costs, risks, and a practical migration plan as your player base grows.
How to partition large database tables on your MU Online server
Learn how to partition large MS SQL Server tables (LogRecords, Character, AccountCharacter) on your MU Online server to keep queries fast even with millions of log and history rows.
How to set up a CDN for MU Online client downloads
Set up a CDN to distribute your MU Online server's client and updates with speed, without overloading your main VPS on launch days and season resets.
How to diagnose a memory leak in your MU Online's GameServer
Identify and mitigate memory leaks in your MU Online server's GameServer using continuous monitoring, profiling tools, and dump analysis, before the process freezes or brings down the server.
How to Load Balance Between Multiple MU Online Servers
Learn to distribute players across multiple GameServers using ConnectServer, configuring routing rules, capacity limits, and automatic failover.