Guild
All content about Guild — 6 results.
Guild
Dark Lord complete build guide: pets, PvP and Castle Siege
Complete Dark Lord (DL → Lord Emperor) build guide for MU Online Season 6: the DL's unique Command stat (exclusive to this class, affects pet power), three builds (Command/pet build, STR/PvP build, and hybrid), all DL skills with usage context (Fire Scream as AoE farming skill, Chaotic Diseier, Summon as utility), the Dark Horse and Dark Raven pet system (how they work, how CMD improves them), gear progression (Bronze Helm of Lord → Excellent → Dragon Helm equivalents → Ancient Broy/Semeden), wing progression (Cape of Lord), DL's unique role in Castle Siege (Summon utility, leadership bonuses), and why a well-played DL is worth multiple regular class players in organized guild play.
Guild wars and territories in MU Online: complete guide
Complete guide to guild wars and territories in MU Online: the Castle Siege event (how to register, the crystal mechanic, attack vs defense teams, how the castle changes hands), direct guild wars (guild war declarations, the no-PK-penalty window, how to win and lose), the Arca War (modern S9+ territorial dispute event), economic benefits of holding territory, how the Dark Lord's CMD stat scales guild capacity and strength, and strategic tips for coordinating large-scale guild warfare.
Guild system and hierarchy: complete guide to MU Online guilds
Complete guide to the MU Online guild system: guild creation requirements (level, Zen fee, Guild Master NPC), hierarchy ranks (Guild Master, Battle Master/sub-master, members), guild mark creation, alliance system between guilds, guild war mechanics (declaration, PvP without penalty, resolution), how guilds interact with Castle Siege, Dark Lord's role in guilds (CMD stat scales guild capacity), and how to grow and organize a successful guild.
How to configure Castle Siege on your MU Online server
Complete guide to configuring Castle Siege on a private MU Online server: how the Castle Siege cycle works (registration, marking, siege, possession), where the configuration files are located for Season 6, how to set the siege schedule (day and time), registration fee, battle duration, and phase timings, which Guild points are required for registration, how to configure the castle's benefits for the owning guild (tax rate, special NPC access, Crywolf connection), how to handle the Crywolf defense event that's linked to Castle Siege in Season 6, how to announce and run Castle Siege events as a GM, and common Castle Siege problems and fixes.
Guild and alliance guide: create, grow and dominate in MU Online
Complete guild guide for MU Online Season 6: how to create a guild (minimum level requirement, guild mark design), how guilds function mechanically (member limit, rank system, Guildmaster vs Battle Master vs regular member), how alliances work (multiple guilds under one structure, Alliance Master role), the connection between guilds and Castle Siege (which guilds can attack, which can defend, how alliances determine Castle Siege sides), guild EXP and leveling system, the Dark Lord's unique guild abilities (buff that scales with CMD stat), optimal guild composition for endgame events, and how to build a guild culture that retains active members.
Dark Lord (Lord Emperor): complete class guide
Complete guide to the Dark Lord in MU Online: evolutions (DL → Lord Emperor), the unique CMD stat and what it does, Dark Horse and Dark Raven (exclusive pets), stat distribution (STR/VIT/ENE/CMD), best skills (Fire Scream AoE, Chaotic Diseier, Force Wave, Summon), guild leadership role, best weapon types (Scepter), Ancient sets for DL, Master Level tree priorities, and Castle Siege strategies for the commander class.