How to configure Castle Siege on your MU server
Enable and tune MU Online's biggest guild event on your server: schedules, registration and Castle Siege rules.
Castle Siege is the heart of guild PvP in MU Online. Configuring it well keeps guilds engaged and gives life to the server. Here are the key points.
The Castle Siege cycle
The event has phases through the week:
- Registration: guilds sign up by paying a fee;
- Marking: defining who attacks;
- Siege (battle): the war for the castle;
- Possession: the winning guild runs the castle until the next cycle.
What to configure
| Parameter | What it defines |
|---|---|
| Day and time | When the battle happens |
| Registration fee | Cost (in Zen) for the guild to enter |
| Duration | Battle and phase time |
| Rewards | Benefits for the castle-owning guild |
Benefits for the owning guild
The winning guild usually gains: control of the castle and its associated Crywolf (in some seasons); tax collection at NPCs; access to exclusive areas/commands; and top prestige on the server.
Perguntas frequentes
Where do I configure Castle Siege?
In the MuServer event files (often in an events folder or the database), where you set days, times, registration fee and phase durations.
How often should I run Castle Siege?
The classic default is weekly. Too often tires the guilds; too rarely cools interest. Weekly is usually the ideal balance.