Tarkan and Icarus maps in MU Online: complete farming guide
Complete guide to Tarkan (desert map, level 90-180) and Icarus (flying sky map, level 130-200) in MU Online Season 6: what monsters inhabit each zone (Tarkan: Iron Knight, Tantalos, Genocider elite; Icarus: Sky Demons, Alquemist, Thunder Bird), why Icarus requires wings (the map is set in the sky — you physically cannot traverse it without wings), what drops in each area, how the Genocider elite works in Tarkan, Pieces of Horn drop location (Fenrir farming in Tarkan), farming strategies for each class, party vs solo viability, and how Tarkan and Icarus fit in the complete S6 leveling path.
Tarkan and Icarus mark the beginning of MU Online's end-game progression. Tarkan is the desert zone where Pieces of Horn drop and the Genocider prowls; Icarus is the floating sky island where Wings become mandatory. Both zones represent the point where casual play ends and dedicated character develo
Tarkan and Icarus mark the beginning of MU Online's end-game progression. Tarkan is the desert zone where Pieces of Horn drop and the Genocider prowls; Icarus is the floating sky island where Wings become mandatory. Both zones represent the point where casual play ends and dedicated character development begins.
Tarkan — the desert
Season availability: Season 6 and above (classic zone)
Level range: 90-180 (optimal)
What Tarkan is:
A vast desert zone with ancient ruins and dangerous monsters:
→ One of MU Online's most iconic "high-level" farming destinations
→ Multiple areas within Tarkan (outer zones softer, inner zones more dangerous)
→ Famous for: the Genocider elite monster + Pieces of Horn drops
Tarkan aesthetic:
→ Sandy desert, ancient stone ruins, heat haze visuals
→ Dark sky, stark contrast between sand and ruins
→ One of the larger open-area maps in S6
How to access Tarkan:
→ Via portal in Lorencia (or the main town) at the appropriate level
→ Some servers: level gate to enter Tarkan
→ Warp NPC: in major cities, warp available for higher-level characters
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Tarkan monsters:
IRON KNIGHT:
→ Type: heavily armored iron giant, melee
→ HP: high — takes sustained damage to kill
→ Attack: powerful melee swing, slow but hits hard
→ Level range: 90-130 appropriate
→ Drop: Jewels of Bless and Soul, mid-tier items, Zen
TANTALOS:
→ Type: brutish melee creature, medium HP
→ Attack: moderate melee, moderate speed
→ Level range: 120-160 appropriate
→ Drop: Jewels, mid-range equipment
PERSONA (or Persona-type monster):
→ Type: humanoid fighter, higher than Tantalos
→ Attack: fast melee, good damage at 140+
→ Level range: 140-180 appropriate
→ Drop: Better Jewels, chance at Excellent items in the appropriate slots
BLOOD WOLF (in Tarkan area):
→ Type: fast wolf-type, packs
→ Attack: fast melee, approach from range quickly
→ Level range: 110-150 appropriate
→ Drop: Jewels, Pieces of Horn (sometimes)
PIECES OF HORN SOURCES:
→ Specific Tarkan monsters drop Pieces of Horn
→ These are required for Fenrir pet crafting
→ Farming target: the horn-bearing monster types
→ Drop rate: low-moderate (farming consistently is required, not expecting per-kill drops)
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The Genocider elite in Tarkan:
The Genocider: signature elite monster of the Tarkan/Aida zone
→ Visual: resembles a large, powerful humanoid combatant (distinct from regular monsters)
→ Spawn: random location within Tarkan (not a fixed spawn point like DBK floors)
→ EXP multiplier: 3-5× more EXP than regular Tarkan monsters
→ HP: much higher than regular Tarkan mobs
→ Attack: high damage melee + occasional AoE stomp
Finding a Genocider:
→ No fixed location — spawns randomly in the Tarkan zone
→ Some servers: server announcement when elite monsters spawn
→ Common method: patrol Tarkan while farming → look for the distinctive visual
→ If found: engage (or contest with other players who find it simultaneously)
Killing a Genocider:
Solo (level 150+, good gear):
→ DK: possible with high HP and Twisting Slash (melee)
→ Takes sustained time — more than regular monsters
→ Risk: if other monsters aggro while fighting Genocider, can be overwhelmed
Party hunt:
→ 2-3 players: kill Genocider much faster
→ Designated Genocider parties: some active servers have players who specifically hunt elites
→ The EXP split is worth it — Genocider's EXP bonus means even shared it's excellent
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Tarkan farming strategies:
DARK KNIGHT (solo, recommended):
→ Twisting Slash on Iron Knight/Tantalos clusters
→ Pull 3-5 monsters → Twisting Slash → cycle
→ Level 100-130: farming is very good in Tarkan outer zone
→ Level 150+: inner Tarkan viable (more Personas and Blood Wolves)
→ Pieces of Horn: target the horn-bearing monsters while farming
DARK WIZARD (solo):
→ Nova farming: pull groups → Nova
→ More dangerous than DK solo (DW HP is lower)
→ Position: try not to let monsters reach melee range
→ Nova clears groups efficiently but requires consistent mana potion use
ELF + DK PARTY:
→ Most efficient Tarkan farming setup
→ Soul Barrier + Recover from Elf = DK takes minimal damage
→ DK Twisting Slash: clears much faster with Elf support
→ Can handle the inner Tarkan areas with party that would be too dangerous solo
MAGIC GLADIATOR (solo):
→ Frost Nova: freeze Iron Knights → kill while frozen
→ Very effective solo (the freeze mechanic = DK-equivalent damage output with control)
→ Can handle higher density areas than DK solo
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Pieces of Horn farming guide:
Why Pieces of Horn matter:
→ Required to craft Fenrir — MU Online's end-game pet
→ No substitute: Pieces of Horn specifically from Tarkan monsters
→ First step in the Fenrir chain:
→ Pieces of Horn (farm) → Claws of Fenrir (Chaos Goblin combination)
→ Claws → Horns of Fenrir (next combination)
→ Horns → Blue Fenrir (base Fenrir crafted)
How many to farm:
→ Minimum to start the Fenrir chain: 20-30 Pieces of Horn
→ Recommended before first attempt: 40-60 (combination has a success rate)
→ On failure: materials are consumed — more Pieces needed
The Pieces of Horn farming mindset:
→ Farm Tarkan normally for EXP AND incidentally collect Pieces of Horn
→ Don't farm ONLY for Pieces of Horn at the expense of regular character development
→ Over time (weeks of Tarkan farming): naturally accumulate enough for Fenrir
→ Rush approach: farm specifically the horn-dropping monsters → slower EXP but faster Fenrir materials
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EXP comparison at Tarkan:
Level 100-130:
→ Tarkan vs Dungeon: Tarkan EXP = 2-3× better per kill for the level range
→ Why Tarkan is the upgrade: monster EXP values calibrated for the 100+ range
Level 130-180:
→ Tarkan vs Aida: Aida begins competing at 150+
→ Character 130-150: Tarkan inner zones
→ Character 150+: Aida or Tarkan inner — similar EXP rate
→ Choice: where you prefer to farm (Tarkan = simpler, Aida = Ancient drops)
Icarus — the sky map
Season availability: Season 6 and above (classic zone)
Level range: 130-200 (optimal)
What Icarus is:
A floating sky archipelago — islands in the clouds:
→ One of MU Online's most visually distinctive maps
→ Islands connected by bridges or small paths (no ground between islands)
→ The defining mechanic: WINGS ARE MANDATORY
Why wings are mandatory in Icarus:
→ The islands are separated by open air
→ Without wings: you fall off the edges and cannot traverse between areas
→ With wings: the flight mechanic allows jumping between islands
→ Wing Level 1 = minimum requirement for Icarus navigation
→ This is why Icarus is associated with Wings milestone — you cannot farm here without them
What happens without wings:
→ You can enter Icarus (the portal doesn't check)
→ But: you can only stand on the initial island
→ Moving off the island: falling animation, death, or teleport back
→ Practical result: Icarus is inaccessible without wings equipped
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Icarus monsters:
ALQUEMIST:
→ Type: flying magic-caster creature
→ Attack: ranged magical blasts, moderate damage
→ Level range: 130-160 appropriate
→ Drop: Jewels, some Excellent item chances
SKY DEMON:
→ Type: flying melee, fast
→ Attack: aerial dive, melee combo
→ Level range: 140-170 appropriate
→ Drop: Jewels of Bless/Soul, mid-level items
THUNDER BIRD:
→ Type: large flying electric bird
→ Attack: lightning attack (area of effect around landing)
→ Level range: 155-185 appropriate
→ Drop: Better Jewels, chance at Excellent items
CONDOR (if present):
→ Type: very large flying raptor
→ Elite-type: high HP, high EXP, better drops
→ The Icarus equivalent of the Genocider
→ Level range: 170-200 appropriate
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Icarus farming strategies:
Key requirement: WINGS equipped at all times
DARK KNIGHT with Wings in Icarus:
→ Flying with Wings: movement between islands
→ Twisting Slash: same farming approach as Tarkan but on floating platforms
→ Positioning: be aware of island edges (falling = temporary removal from spot)
→ Wing Level 1 minimum; Wing Level 2 dramatically more comfortable (defense bonus)
DARK WIZARD with Wings:
→ Nova at range on clustered Sky Demons
→ High EXP efficiency at level 150-190
→ The floating island layout: allows DW to position safely (enemies only approach from one direction)
→ Mana management: same as Tarkan (Large Mana Potions recommended)
FAIRY ELF with Wings:
→ Attack Elf: Triple Shot on aerial monsters
→ Support Elf: can support party members effectively
→ The Elf's Wing bonus + the Icarus elevation: Elf feels most at home here
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Icarus in the S6 progression context:
Progression timing:
→ Enter Icarus when: level 130+ with Wing Level 1 minimum
→ Primary farming until: level 180-200 (then Aida competition increases)
→ Key milestone: getting to Icarus represents significant character progression
Icarus vs Tarkan (comparison):
→ Same general level range (130-180)
→ Tarkan: easier to navigate, Pieces of Horn drops, Genocider
→ Icarus: requires wings, better EXP at 150-180 range (monsters slightly higher level)
→ Choice: Tarkan without wings, Icarus after Wing Level 1
What to prioritize at Icarus:
1. EXP farming (primary purpose)
2. Jewel drops (consistent income)
3. Excellent item drops (occasional)
4. Watch for elite monsters (Condor etc.)
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Icarus EXP vs Tarkan:
Level 130-150:
→ Tarkan = Icarus in EXP efficiency (similar monster level range)
→ Advantage Tarkan: accessible without wings
Level 150-180:
→ Icarus edge: the sky monsters at the deeper Icarus islands are higher level
→ If you have Wing Level 1+: Icarus inner zones provide better EXP than Tarkan outer
→ If Wing Level 2+: Icarus is comfortable and efficient
Level 180+:
→ Both Tarkan and Icarus become less optimal (Aida/Kalima is better)
→ Stay in Icarus if Aida is too crowded or you prefer the Excellent drop pool here
See also the Aida map guide (the next zone after Tarkan/Icarus in the progression), the Fenrir pet guide (what the Pieces of Horn from Tarkan ultimately produce), the Wings system guide (required for Icarus access), and the Genocider elite guide (the signature Tarkan elite monster).
Frequently asked questions
Why does Icarus require wings?
Icarus is set in the sky — the map is a series of floating islands connected by air currents. Without Wings equipped, your character cannot move between islands and will fall off the edges. Wings are literally required to navigate the map. This is why Icarus is associated with the Wings milestone: you MUST have at least Wing Level 1 to access and farm Icarus effectively.
Is Tarkan good for EXP?
Yes — Tarkan is one of MU Online's best EXP zones in the level 90-180 range. The combination of high monster density, good EXP per kill, and manageable danger at proper level makes Tarkan a classic destination. Characters who hit 90-100 and arrive in Tarkan with decent gear find significantly better EXP than anywhere they've farmed before.
What are Pieces of Horn and where do they drop?
Pieces of Horn are the key material for crafting the Fenrir pet (MU Online's end-game pet). They drop from specific Tarkan monsters (the horn-bearing creatures in the area). Once collected: Pieces of Horn → combined at Chaos Goblin into Claws of Fenrir → Horns of Fenrir → then crafted into Fenrir. Tarkan is the only reliable S6 source for Pieces of Horn — a key reason end-game players frequently farm there.
What is the Genocider and why is it important?
The Genocider is an elite monster that spawns in the Tarkan/Aida area (similar to the Death Beam Knight in the Dungeon). It's classified as an elite: 3-5x more EXP than regular Tarkan monsters of the same level, higher HP, more dangerous attack patterns. Finding and killing a Genocider is a significant EXP boost. Groups form specifically to hunt Genociders when they spawn — similar to the DBK hunting culture in the Dungeon.