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Icarus, Kanturu and Raklion: complete guide to MU Online's end-game maps

Complete guide to Icarus, Kanturu, and Raklion in MU Online Season 6: Icarus (the flying map, requires Wings, level 130-200, Alquamos and sky monsters, excellent EXP), Kanturu progression (K1 → K2 → K3, Nightmare boss and JoCreation), Raklion (the ultimate end-game map, Selupan boss, best item drops in S6, level 350-400+), group requirements, drop tables, and why these three maps define the S6 endgame.

GA Gabriel · Updated on Mar 22, 2025 · ⏱ 13 min read
Quick answer

Icarus, Kanturu, and Raklion are the final tier of MU Online's map progression — the end-game regions that define what it means to be a fully developed S6 character. Icarus requires Wings. Kanturu leads to Nightmare. Raklion leads to Selupan. This guide covers all three maps in the detail needed to

Icarus, Kanturu, and Raklion are the final tier of MU Online's map progression — the end-game regions that define what it means to be a fully developed S6 character. Icarus requires Wings. Kanturu leads to Nightmare. Raklion leads to Selupan. This guide covers all three maps in the detail needed to navigate them effectively.

Dica: End-game map quick reference: Icarus (flying, Wings required, level 130-200), Kanturu 1-2 (level 200-320, Nightmare path), Kanturu 3 (level 320-400, Nightmare boss + JoCreation), Raklion (level 350-400+, Selupan boss, best drops in S6). Progress in this order; don't rush to Raklion without Kanturu experience.

Icarus — the sky map

Map overview:

What Icarus is:
→ Sky/cloud-level floating map
→ REQUIRES Wings to move properly (defining characteristic)
→ Level range: 130-200 for efficient farming
→ Theme: celestial, cloud, sky environment
→ Unique in S6 for the Wings requirement

Access:
→ Wings L1 minimum required
→ Enter via warp or specific portal
→ Without Wings: movement severely limited

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Key monsters in Icarus:

Alquamos:
→ HP: high
→ Large sky-type monster
→ EXP: excellent for level 130-200
→ Drops: good Excellent items appropriate for level 130-200

Sky Witch / Sky Rider:
→ HP: medium-high
→ Magic-type attacks
→ EXP: good
→ Drops: varied items

Alquamos (elite version, deeper Icarus):
→ HP: very high
→ Best EXP in Icarus
→ Better item drops

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Why Icarus matters in S6 progression:

Wings requirement = gate:
→ Getting Wing L1 → immediately unlocks Icarus
→ First Wing L1 craft is often motivated by Icarus access
→ Wings unlock both Icarus AND the wing stat bonuses — double motivation

Level bridge:
→ Fills the 130-200 gap between Atlans/Tarkan and Kanturu
→ Better than staying in Tarkan 2 past level 180
→ Characters who skip Icarus miss good EXP and items in this range

Item relevance:
→ Excellent items from Icarus appropriate for wing crafting materials
→ Specific Excellent drops from Icarus monsters used in some combinations

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Farming strategy for Icarus:

Class-specific approach:

DW (Grand Master):
→ Nova in Alquamos groups
→ Excellent EXP/minute in Icarus if Nova clears 6-10 monsters

DK (Blade Master):
→ Twisting Slash in monster clusters
→ Good here — Icarus has manageable spread for melee AoE

Elf:
→ Range advantage — shoot Alquamos from distance
→ Good Icarus farmer at AGI build
→ ENE Elf in party: buff DK/DW, maintain position

MG (Duel Master):
→ Frost Nova in dense Alquamos groups
→ Flexible — both physical and magical work here

Kanturu — the path to Nightmare

Map overview:

What Kanturu is:
→ 3-level map progression leading to the Nightmare boss
→ Each sub-level is progressively stronger
→ Home to one of S6's most important recurring events (Kanturu event)
→ Level range: overall 150-400 across all 3 levels

Kanturu importance:
→ Nightmare (Kanturu 3) = most efficient JoCreation source in S6
→ JoCreation = required for Wing L3 crafting
→ Farming Kanturu 3 is a core end-game activity

---

Kanturu 1 (entry):

Level range: 150-250
Monsters:

Berserker Warrior:
→ HP: high
→ Strong melee type
→ EXP: very good for level 150-200
→ Drops: good Excellent items

Splinter Wolf:
→ HP: medium-high
→ Fast movement
→ EXP: decent
→ Drops in groups

Kanturu 1 purpose:
→ Entry-level progression into Kanturu
→ Good EXP for the 150-200 range
→ Group farming recommended (Berserker hits hard)

---

Kanturu 2 (middle):

Level range: 250-320
Monsters: stronger Kanturu types (elite versions of K1)

Combat Berserker (K2 variant):
→ HP: very high
→ Significantly stronger than K1 version
→ Best EXP in pre-K3 Kanturu

Why K2 matters:
→ Preparation for Kanturu 3 Nightmare (group learns mechanics)
→ Strong Excellent items drop here
→ Ancient item drops (good rate for level 250-320 characters)
→ Bridge between Karutan and full Kanturu 3 end-game

---

Kanturu 3 (deep — Nightmare territory):

Level range: 320-400+
Contains: NIGHTMARE BOSS (JoCreation source)

Regular K3 monsters:
→ Elite-tier Kanturu monsters
→ Very high HP and damage
→ Level 320+ required to farm safely
→ Best non-boss EXP in Kanturu

Nightmare boss:
→ See: dedicated Nightmare boss guide (full mechanics)
→ Summary: most efficient JoCreation source in S6
  → Drops 1-3 JoCreation per kill
  → Group of 5-8 required
  → Positioning: ARC formation (NOT cluster) vs Dark Laser Beam

Kanturu event chain:
→ When event triggers (server-timed): Kanturu event sequence begins
→ K1 → K2 → K3 progression during event
→ Completing event = access to Nightmare = JoCreation farming

---

Kanturu group requirements:

Minimum viable group (Nightmare run):
→ 2 DK (Blade Master): frontline tanking
→ 2 DW (Grand Master): sustained AoE damage
→ 1 Elf (High Elf): Soul Barrier + Heal (ESSENTIAL for Nightmare survival)
→ Total: 5 players minimum

Recommended group (efficient runs):
→ 2 DK + 2 DW + 1-2 Elf + 1 MG = 6-7 players
→ Second Elf or support character for more Soul Barrier uptime

Critical rule for Nightmare: ARC FORMATION
→ Don't stand in a cluster — Nightmare's Dark Laser Beam pierces in a line
→ Spread in an ARC around Nightmare → Beam hits 1 player per cast instead of all
→ Most beginners mistake: stand in cluster → Beam wipes half the party

Raklion — the ultimate end-game map

Map overview:

What Raklion is:
→ The final regular map in S6 progression
→ Contains Selupan boss (hardest boss in S6)
→ Strongest regular monsters in S6 (Aegis, Bloody Wolf)
→ Best item drops in the game outside of boss instances
→ Level range: 350-400+ for efficient farming

Theme: dark, end-times aesthetic — Raklion is Selupan's home

Access:
→ Via warp or specific portal (server-dependent)
→ No ticket required for the map itself
→ Selupan boss: may have separate entry condition on some servers

---

Regular Raklion monsters:

Aegis:
→ HP: extremely high
→ Strong melee attacks
→ Level 350+ recommended
→ Best regular EXP source in S6 (alongside Kanturu 3 monsters)
→ Excellent drops: appropriate for full end-game character sets

Bloody Wolf:
→ HP: very high
→ Fast movement + AoE
→ Good EXP and drops

Raklion Elite (deeper areas):
→ Level 380+ recommended
→ Best item quality of any regular monster in S6
→ Ancient items drop here at good rates

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Why Raklion is the end-game destination:

Loot quality:
→ Excellent items from Raklion: the best tier in S6
→ Ancient items drop at the highest rates of any regular map
→ A session in Raklion: best income source outside of boss runs

EXP rate:
→ Aegis/Bloody Wolf: top EXP per kill
→ Farming Raklion: fastest path to Max Level (400) after ~350

Selupan context:
→ Selupan spawns in Raklion
→ When Selupan is active: the best loot drops in S6 are available
→ See dedicated Selupan guide for full boss mechanics

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Raklion farming requirements:

MINIMUM to farm safely:
→ Level: 350+
→ Gear: Wing L2 minimum (Wing L3 recommended)
→ Armor: Full Excellent set with good options OR 3-4 piece Ancient set
→ Weapon: +9 minimum with additional option (Stage 3-4 preferred)

Recommended full preparation:
→ Level: 380+
→ Gear: Wing L3
→ Armor: Full Ancient set (Dragon/Wind/Valiant etc.) or Ancient+Excellent mix
→ Weapon: +13 or higher (with JoL Stage 4 option)
→ Accessories: Excellent rings (HP recovery after kill)
→ Pet: Fenrir Black or Dinorant minimum

Group recommendation for Raklion:
→ Raklion can be soloed by a fully geared Grand Master (Nova clearing)
→ Safer with party: 2-3 players cover each other's weaknesses
→ Selupan specifically requires: 8-15 players (see Selupan guide)

The end-game progression flow

Putting it all together:

Level 130-200: Icarus
→ First map requiring Wings
→ Farm Alquamos for Wing L1-appropriate EXP and items
→ Build toward Wing L2 with this EXP

Level 150-250: Kanturu 1
→ Berserker Warrior groups
→ Learn Kanturu's visual style and monster behavior
→ Excellent items for the level range

Level 250-320: Kanturu 2
→ Stronger monsters
→ Ancient item drops increase
→ Preparation for Kanturu 3

Level 320-380: Kanturu 3 + Raklion entry
→ Nightmare runs for JoCreation
→ Start testing Raklion (Aegis) with gear
→ If surviving: increase Raklion farming time
→ If dying often: strengthen gear in Kanturu 2 first

Level 380-400+: Full Raklion farming
→ Aegis/Bloody Wolf + regular Selupan attempts
→ Best income and EXP in S6

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Parallel activities at all end-game levels:

Daily:
→ Blood Castle + Devil Square (EXP + JoB)

Periodic:
→ Kanturu event chain (Nightmare → JoCreation)
→ Golden Invasion (Box of Kundun income)

Weekly:
→ Castle Siege (guild prestige + tax income)
→ Crywolf → Balgass → Loch's Feather (Wing economy)

Boss runs (when available):
→ Kundun (Kalima 7) → JoCreation
→ Nightmare (Kanturu 3) → JoCreation
→ Selupan (Raklion) → JoCreation + best loot
Nota: The Icarus → Kanturu → Raklion progression is MU Online's classic "S6 endgame arc" — the journey that takes a character from first getting Wings to farming the hardest content in the game. This progression has been the same for every S6 character since the season launched. The maps are designed to escalate precisely: each one is harder than the last, requires better gear, and rewards more. Following this path without skipping (trying to rush to Raklion at level 200) is the most efficient route.
Atenção: The single biggest mistake end-game players make is attempting Raklion or Kanturu 3 before being ready, dying repeatedly, and concluding the map is "too hard." These maps ARE hard — that's the design. Raklion especially requires Wing L2+ and full Excellent set as minimums. If you're dying in Kanturu 1: don't attempt Kanturu 2. Use the maps in sequence, upgrade gear between transitions, and the progression becomes manageable.

See also the Nightmare boss guide (full mechanics for Kanturu 3's boss), the Selupan boss guide (Raklion's apex predator and arm mechanic), and the Wing L3 crafting guide (the gear requirement that unlocks full Raklion efficiency).

Frequently asked questions

Why does Icarus require Wings?

Icarus is a sky/flying map — movement on the map surface requires Wings to navigate properly. Without Wings: movement is severely restricted or impossible depending on server implementation. This is one of the core gameplay reasons to get Wing L1 as early as possible — it unlocks Icarus access. Wing L1 or above is required.

What are the Kanturu levels?

Kanturu has 3 sub-levels: Kanturu 1 (entry, level 150-250), Kanturu 2 (middle, level 250-320), and Kanturu 3 (deep, level 320-400+). Kanturu 3 contains the Nightmare boss — one of S6's hardest bosses and the most efficient Jewel of Creation source. The Kanturu event chain (server-timed event) also takes place here.

What makes Raklion the true end-game?

Raklion is the hardest regular map in S6, containing the Selupan boss (hardest boss in Season 6) and the strongest regular monsters (Aegis, Bloody Wolf). Item drops from Raklion are the best in S6. You need level 350+ with full Excellent/Ancient gear, Wing L2-L3, and a coordinated group just to farm here safely.

What is the most efficient path through these three maps?

Suggested progression: Icarus (level 130-200, get Wings L1 access + EXP), Kanturu 1 (level 200-250), Kanturu 2 (250-320), Raklion farming + Kanturu 3 Nightmare (320-400+). Don't skip to Raklion early — Kanturu 2 is the training ground for Raklion group mechanics.

GA
Guides & builds editor

Gabriel covers gameplay, class builds, PvP and progression. He tests every strategy on a live server before publishing.

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