Lost Tower Floors 5, 6 and 7: The Maximum Tower Challenge
Complete guide to Lost Tower floors 5, 6 and 7 in MU Online S6: monster stats, Ancient set drops, level requirements and class strategies.
Lost Tower: Overview of the Structure
Lost Tower is one of the most iconic vertical maps in MU Online S6, composed of 7 floors with progressively increasing difficulty. The three upper floors — 5, 6 and 7 — represent the true test of strength for advanced characters, featuring elite monsters, high spawn density, and valuable drops of Excellent and Ancient equipment.
Unlike open maps such as Tarkan or Aida, Lost Tower features closed corridors and interconnected rooms. Positioning and area-of-effect (AoE) control are decisive factors for farming efficiency — a poorly positioned character can be surrounded by 6 to 8 monsters simultaneously.
Floor 5 — Lost Tower 5
Requirements and Context
Floor 5 marks the transition into Lost Tower's high-risk territory. Monsters here have higher elemental resistances and deal considerable physical and magical damage, making survival progressively more demanding.
Recommended level: 220 to 270 Minimum recommended defense: 400+ Minimum recommended HP: 2,500+
Monsters on Floor 5
| Monster | Level | Approx. HP | Physical Damage | Magic Damage | Element | EXP |
|---|---|---|---|---|---|---|
| Shadow | 80 | 9,800 | 210–260 | — | Darkness | 3,200 |
| Shadow Master | 87 | 13,500 | 260–320 | 180–220 | Darkness | 4,800 |
| Hell Maine | 94 | 17,000 | 310–380 | — | Neutral | 6,100 |
| Poison Bull Fighter | 90 | 14,200 | 280–340 | — | Poison | 5,400 |
Notable Drops — Floor 5
| Item | Approx. Rate | Notes |
|---|---|---|
| Jewel of Soul | Moderate | Drops from all monsters |
| Jewel of Bless | Low | Mainly from Shadow Master |
| Level 9–11 Excellent Armor | Low | Helmets, armors, pants |
| Level 9–10 Staffs and Wands | Low | For DW and Summoner |
| Ancient Pieces — Kantata (DK/Scale) | Very Low | Bonus: STR and attack speed |
| Ancient Pieces — Sebone (DW/Bone) | Very Low | Bonus: ENE and max mana |
Floor 6 — Lost Tower 6
Requirements and Context
Floor 6 is the ideal balance between risk and reward in Lost Tower. Monster density is high, Excellent item drops appear more frequently, and experience per hour is significant for characters between level 270 and 320. It is the most frequented floor by advanced players in search of progression items.
Recommended level: 270 to 320 Minimum recommended defense: 600+ Minimum recommended HP: 3,500+
Monsters on Floor 6
| Monster | Level | Approx. HP | Physical Damage | Magic Damage | Element | EXP |
|---|---|---|---|---|---|---|
| Larva | 96 | 18,500 | 330–400 | — | Neutral | 7,800 |
| Hell Rider | 100 | 22,000 | 380–450 | — | Fire | 9,200 |
| Death Knight | 105 | 27,000 | 420–500 | 200–280 | Darkness | 11,500 |
| Dark Knight | 108 | 30,000 | 450–540 | — | Darkness | 13,000 |
Notable Drops — Floor 6
| Item | Approx. Rate | Notes |
|---|---|---|
| Level 10–12 Excellent Armor and Weapons | Medium | Better rate than lower floors |
| Ancient Pieces — Ceto (DK/Great Dragon) | Low | Bonus: STR, HP, increased defense |
| Ancient Pieces — Drake (Elf/Dark Steel) | Low | Bonus: AGI and attack speed |
| Ancient Pieces — Heras (DW/Ashcrow) | Low | Bonus: ENE and cast speed |
| Jewel of Bless and Jewel of Soul | Moderate to Good | General monster drops |
| Jewel of Chaos | Low | Chaos Machine ingredient |
| High-level Shields and Helmets | Low | Good for progression |
Strategy by Class — Floor 6
Blade Knight / Blade Master:
→ Combo: Slash → Twisting Slash → Rageful Blow to clear groups
→ Position in the center of corridors to maximize AoE coverage
→ Minimum 600 defense to absorb Hell Rider hits without excessive potion use
Soul Master / Grand Master:
→ Soul Barrier reduces incoming damage by ~30% — keep it active at all times
→ Lightning Shock and Ice Storm perform well in closed corridors
→ Maintain distance from Death Knights (melee-range attackers); kite with skills
Muse Elf / High Elf:
→ Multishot and Penetration eliminate groups quickly in linear corridors
→ Position at room entrances to avoid being surrounded
→ Heal and Defense/Attack Increase buffs boost party efficiency by ~20%
Duel Master (MG):
→ No Wing L1 and no evolution quests, but combines STR+ENE in the build
→ Cyclone and Lightning Orb work well in enclosed spaces
→ High AGI helps dodge Dark Knight attacks
Lord Emperor (DL):
→ Fire Burst and charisma abilities for crowd control
→ High CMD stat increases Dark Horse resistance — ideal for tanking in party
→ DL Aura provides attack/defense bonus to the entire party within range
Floor 7 — Lost Tower 7
Requirements and Context
Floor 7 is the final and most dangerous floor of Lost Tower. Monsters have the highest HP, damage and resistance values in the entire map. Poorly equipped characters die in 2 to 3 hits. In return, the drops are the best in the tower, including rare Jewels and Ancient set pieces from top-tier progression sets.
Recommended level: 320+ Minimum recommended defense: 900+ Minimum recommended HP: 5,000+ Recommended equipment: +11 or higher, preferably with Excellent or Ancient options
Monsters on Floor 7
| Monster | Level | Approx. HP | Physical Damage | Magic Damage | Element | Special Ability | EXP |
|---|---|---|---|---|---|---|---|
| Death Angel | 115 | 38,000 | 500–610 | — | Darkness | Stun for 1.5s | 19,000 |
| Dark Succubus | 112 | 34,000 | 420–520 | 300–380 | Darkness | Mana Drain | 17,500 |
| Bloody Wolf | 118 | 41,000 | 560–680 | — | Blood | Bleeding (DOT) | 21,000 |
| Mutant | 120 | 45,000 | 600–720 | 350–430 | Neutral | Frontal Cone AoE | 24,000 |
Notable Drops — Floor 7
| Item | Approx. Rate | Notes |
|---|---|---|
| Level 12–13 Excellent Armor and Weapons | High | Best source in Lost Tower |
| Ancient Pieces — Ceto (DK/Great Dragon) | Moderate | Bonus: STR, HP and Defense |
| Ancient Pieces — Drake (Elf/Dark Steel) | Moderate | Bonus: AGI and ATK Speed |
| Ancient Pieces — Heras (DW/Ashcrow) | Moderate | Bonus: ENE and magic speed |
| Ancient Pieces — Aruan (DK/Thunder Hawk) | Low | Bonus: STR and ATK Speed |
| Ancient Pieces — Gaia (Summoner/Dark Soul) | Low | Bonus: ENE and Mana regen |
| Jewel of Creation | Rare | Wing L3 crafting ingredient |
| Jewel of Life | Low to Moderate | For item option upgrades |
| Jewel of Harmony | Low | For harmony options on items |
General Comparison: Floors 5, 6 and 7
| Attribute | Floor 5 | Floor 6 | Floor 7 |
|---|---|---|---|
| Recommended Level | 220–270 | 270–320 | 320+ |
| Minimum Defense | 400+ | 600+ | 900+ |
| Minimum HP | 2,500+ | 3,500+ | 5,000+ |
| Recommended Equipment | +9 | +10/+11 | +11/+13 |
| Difficulty | Intermediate | High | Very High |
| Excellent Drops | Low–Medium | Medium–High | High |
| Ancient Drops | Rare | Moderate | Frequent |
| EXP/hour (solo, 1x rate) | ~8–12M | ~18–25M | ~35–50M |
| AoE Monsters | No | Partial | Yes (Mutant) |
| Debuff Monsters | Poison | None | Stun, Mana Drain, Bleeding |
| Jewel of Creation | No | No | Yes (rare) |
Access Route and Navigation
Access to the upper floors is exclusively sequential — there are no direct portals to floors 5, 6 or 7 from the main cities. The standard route is:
Lorencia or Noria
→ NPC Archangel Michael ("Move" option)
→ Lost Tower 4
→ Internal staircase LT4 → LT5
→ Internal staircase LT5 → LT6
→ Internal staircase LT6 → LT7
Recommended Consumables for the Upper Floors
| Item | Purpose | Priority |
|---|---|---|
| Large Complex Potion (HP) | Fast life recovery | Essential on all floors |
| Large Complex Potion (MP) | Mana recovery | Essential for DW/GM and Summoner |
| Antidote | Cures poison (floor 5) | High priority on LT5 |
| Scroll of Town Portal | Fast return to city | Highly recommended on LT7 |
| Jewel of Guardian | Prevent item drop on death | Useful for characters with valuable gear |
Ancient Sets by Floor — Summary
| Ancient Set | Class | Main Floor | Full Set Bonus |
|---|---|---|---|
| Kantata (Scale) | Dark Knight | 5 | +STR, +ATK, attack speed |
| Sebone (Bone) | Dark Wizard | 5 | +ENE, +Max Mana, reduced Mana cost |
| Ceto (Great Dragon) | Dark Knight | 6–7 | +STR, +HP, increased defense |
| Drake (Dark Steel) | Elf | 6–7 | +AGI, +ATK Speed, increased accuracy |
| Heras (Ashcrow) | Dark Wizard | 6–7 | +ENE, +magic damage, cast speed |
| Aruan (Thunder Hawk) | Dark Knight | 7 | +STR, +ATK Speed, Lightning resistance |
| Gaia (Dark Soul) | Summoner | 7 | +ENE, Mana regeneration, summon boost |
Conclusion
Floors 5, 6 and 7 of Lost Tower are fundamental destinations for equipment progression in MU Online S6. Floor 5 serves as a transition and adaptation point to high-level content; floor 6 offers the best balance between risk and reward for most advanced players; and floor 7 is reserved for the best-prepared characters, being one of the main sources of top-tier Ancient sets and rare Jewels essential for crafting Level 3 Wings.
Mastering these floors requires not only adequate level and equipment, but knowledge of monster attack patterns, strategic positioning, and constant awareness of debuffs — especially on floor 7, where Stun, Mana Drain and Bleeding combined can eliminate unprepared characters in seconds.
Perguntas frequentes
What is the minimum recommended level for Lost Tower floors 5, 6 and 7?
At least level 220 is recommended for floor 5, level 270 for floor 6, and 320+ for floor 7, assuming equipment at +9 or higher.
What exclusive drops come from the upper floors of Lost Tower?
Floors 6 and 7 are sources of high-level Excellent items and Ancient set pieces such as Ceto (DK/Great Dragon), Drake (Elf/Dark Steel) and Heras (DW/Ashcrow).
Which classes are most efficient on Lost Tower 7?
Blade Master excels with the Combo for high DPS; High Elf with Multishot; Grand Master with magical AoE. The Duel Master is also strong due to STR+ENE versatility.
Does Lost Tower have any entry restriction?
There is no event restriction like Blood Castle or Devil Square, but access to floor 7 requires passing through all previous floors via internal staircases — no direct portals from cities exist.