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Kanturu 1 and 2: The Mechanical Maps and Their Secrets

Complete guide to Kanturu 1 and 2 in MU Online S6: monsters, drops, level requirements and farm strategies for these mechanical zones.

VI ViciadosMU Team · Updated on 3 jul 2026 · ⏱ 12 min read

Introduction: The Kanturu Mechanical Complex

Kanturu is one of the most visually distinct maps in MU Online S6, featuring an industrial and mechanical aesthetic completely unlike the medieval and natural zones found elsewhere in the game. Divided into three areas — Kanturu 1, Kanturu 2, and Kanturu 3 (Relics of Kanturu) — the complex offers a clear difficulty progression with increasing rewards.

This guide focuses on Kanturu 1 and Kanturu 2, the farm zones accessible to characters in intermediate and advanced progression phases. Kanturu 3 is covered in a separate article since it houses the Nightmare boss and special event mechanics.

Nota: Kanturu was introduced to expand endgame content in MU Online, offering a thematic alternative to Tarkan and Aida. Both maps feature factory-style architecture with gears, pipes, and metallic structures throughout.

Location and Access

To reach Kanturu, the most direct route starts from Tarkan, using the teleport NPC available in major cities. The standard path is:

Lorencia → Travel NPC → Tarkan → Kanturu Portal (northeast corner)

Alternatively, characters with sufficient level can access Kanturu directly through the Move NPC (Elf Soldier in cities) by selecting Kanturu from the available destination menu.

Atenção: The portal connecting Kanturu 1 to Kanturu 2 is located on the eastern side of the Kanturu 1 map. Characters with below-recommended gear should avoid advancing to Kanturu 2 without proper preparation, as monsters deal significantly higher damage.

Kanturu 1: Intermediate Progression Zone

Kanturu 1 Monsters

MonsterLevelHP (approx.)Physical DmgMagic DmgDefense
Berserker9612,500290–340310
Splinter Wolf9813,800310–365330
Iron Rider10015,200330–390180–220360
Satyros10216,500350–410380
Beam Knight10418,000370–440210–260410
Dreamed Raven10617,200355–425200–245395
Dica: The Beam Knight is the most challenging monster in Kanturu 1, combining high physical attacks with secondary magical strikes. Characters with low magic resistance should exercise extra caution around this enemy.

For efficient farming in Kanturu 1, consider the following minimum parameters:

ClassMin. LevelBase EquipmentPriority Stats
Blade Knight280Dragon Set +9 or betterSTR 600+, AGI 300+
Grand Master280Bone Set +9 or betterENE 700+, VIT 250+
High Elf270Dark Steel Set +9 or betterAGI 500+, ENE 300+
Duel Master285Divine Set +9 or betterENE 500+, STR 400+
Lord Emperor275Anubis/Red Spirit Set +9CMD 400+, STR 500+
Dimension Master270Dark Soul/Venom Mist Set +9ENE 600+, VIT 300+

Kanturu 1 Drops

Kanturu 1 monsters drop items relevant to mid-level character progression:

  • Level 11–13 items: Weapons and armor with excellent chances of bonus attributes
  • Jewel of Bless and Jewel of Soul: Moderate drop rate, ideal for equipment upgrades
  • Jewel of Life: Rare drop, valuable for adding option slots to items
  • Jewel of Chaos: Occasional drop, essential for Chaos Machine combinations
  • Tier 3–4 Set Items: Parts of sets such as Dragon (DK), Bone (DW), and Dark Steel (Elf) with options
Nota: Kanturu 1 is particularly prized by players looking to accumulate Jewels of Bless and Jewels of Soul in bulk, since monster density is high and the drop rate of these Jewels is consistent compared to earlier zones.

Kanturu 2: Advanced Farm Zone

Kanturu 2 Monsters

MonsterLevelHP (approx.)Physical DmgMagic DmgDefense
Mechanical Spider11024,000420–500460
Heavy Launcher11226,500450–530280–340490
Poison Golem11429,000480–570300–370520
Twin Tail11627,800465–550505
Iron Rider (Elite)11831,500510–600320–400550
Death Beam Knight12034,000540–640360–440580
Atenção: The Poison Golem applies a poison status effect on physical attacks, dealing continuous damage per second (DoT). Characters without status resistance or an insufficient supply of antidote potions should avoid pulling multiple Poison Golems simultaneously.
ClassMin. LevelBase EquipmentPriority Stats
Blade Master350Great Dragon Set +11 or betterSTR 800+, AGI 400+
Grand Master350Ashcrow Set +11 or betterENE 900+, VIT 350+
High Elf340Sunlight Set +11 or betterAGI 650+, ENE 400+
Duel Master355Divine Set +11 or betterENE 700+, STR 550+
Lord Emperor345Anubis Set +11 or betterCMD 500+, STR 650+
Dimension Master340Venom Mist Set +11 or betterENE 800+, VIT 400+

Kanturu 2 Drops

Kanturu 2 offers considerably superior drops compared to the first area:

  • Level 13–15 items: High chance of drops with excellent options (luck, skill, add damage)
  • Ancient Items: Parts of ancient sets including Ceto (DK/Great Dragon), Heras (DW/Ashcrow), Sylion (Elf/Sunlight), Chrono (MG/Divine), Gaia (Summoner/Dark Soul), and Broy (Summoner/Venom Mist)
  • Jewel of Harmony: Relevant drop, used to add Harmony options to items
  • Jewel of Guardian: Occasional drop, required for Socket Items
  • Jewel of Creation: Rare drop, used in the creation of Level 3 Wings
  • Excellent Items: Items with Excellent options (HP Recovery, MP Recovery, Damage %, etc.)
Dica: Targeting the Death Beam Knight in Kanturu 2 is the most profitable farming strategy for high-level Excellent items. These monsters have a higher chance of dropping items with multiple Excellent options simultaneously.

Kanturu 1 vs Kanturu 2 Comparison

FeatureKanturu 1Kanturu 2
Monster levels96–106110–120
Average mob HP15,00028,000
Average physical damage320–420470–640
Item level in drops11–1313–15
Ancient dropsRareModerate
Jewel of HarmonyVery rareRare
Jewel of CreationDoes not dropVery rare
Monster densityHighModerate
XP per hourModerateHigh
Overall difficultyIntermediateAdvanced

Farming Strategies by Class

Blade Knight / Blade Master

The Blade Master excels in Kanturu due to high physical damage and the Cyclone skill (area of effect), which allows quick elimination of monster groups. The ideal strategy is using the Combo (Slash + Twisting Slash + Cyclone) for burst against single targets, and Cyclone for group clearing.

Recommended farm setup:
→ Weapon: Sword/Blade level 13+ with Excellent options
→ Armor: Ceto Set (Ancient) or Great Dragon +11
→ Wings: Dragon Wing (Wing L2) or Cape of Lord (Wing L3 for BM)
→ Pets: Diablo or Fenrir for damage bonus

Grand Master / Soul Master

The Grand Master uses Energy Ball and Soul Barrier strategically. In Kanturu 2, Chain Lightning or Ice Storm skills are more efficient for grouped mobs.

Recommended farm setup:
→ Weapon: Staff level 13+ with high ENE
→ Armor: Heras Set (Ancient) or Ashcrow +11
→ Wings: Wing of Eternal (Wing L2) or Grand Master Wing L3
→ Buff: Keep Soul Barrier active constantly to reduce incoming damage

High Elf / Muse Elf

The High Elf has excellent mobility and ranged damage output. Multi-Shot and Infinity Arrow are the primary skills for efficient farming. The ability to self-buff (Defense Increase, Damage Increase) significantly increases survivability.

Recommended farm setup:
→ Weapon: Crossbow/Bow level 13+ with Excellent options
→ Armor: Sylion Set (Ancient) or Sunlight +11
→ Wings: Wing of Spirits (Wing L2) or High Elf Wing L3
→ Strategy: Maintain maximum range and use natural map barriers

Dimension Master (Summoner)

The Dimension Master is surprisingly efficient in Kanturu due to the damage output of Summons and debuff abilities. Drain Life and Evil Spirit deal continuous damage while summons absorb aggro from groups.

Recommended farm setup:
→ Weapon: Stick level 13+ with maximum ENE
→ Armor: Gaia or Broy Set (Ancient) +11
→ Wings: Wing of Darkness (Wing L2) or Summoner Wing L3
→ Tactics: Summon multiple allies before engaging large groups

Duel Master (Magic Gladiator)

The Duel Master (MG) is unique in that it has no first or second class quests and does not have access to Level 1 Wings. Despite this, the Duel Master brings a hybrid offense combining physical and magical damage, making it versatile across both Kanturu zones.

Recommended farm setup:
→ Weapon: Sword + Staff combination for hybrid damage
→ Armor: Chrono Set (Ancient/Divine) +11
→ Wings: Wing of Storm (Wing L2 — MG's first wings, obtained at Wing L2 directly)
→ Skills: Cyclone + Energy Ball hybrid rotation for maximum efficiency

Kanturu and the Context of Kanturu 3

It is important to contextualize Kanturu 1 and 2 within the larger Kanturu complex:

Kanturu complex progression:
Kanturu 1 (intermediate farm)
    ↓ Eastern portal
Kanturu 2 (advanced farm)
    ↓ Special portal (event access only)
Kanturu 3 — Relics of Kanturu (Nightmare boss)

Kanturu 3 (Relics of Kanturu) is accessible only during the specific Kanturu event and houses the boss Nightmare, which drops special items including the Jewel of Creation, required for Level 3 Wing crafting. Nightmare is also a source of Talisman of Wing drops.

Nota: The Jewel of Creation obtained from Nightmare in Kanturu 3, combined with 3x Loch's Feather (obtained from Balgass when Crywolf FAILS) and the base Wing materials, allows creation of Level 3 Wings via JoCreation in the Chaos Machine.

General Tips for Maximizing Farm Efficiency

Dica: Farm party: Groups of 2–3 players with complementary classes (tanker + DPS + support) significantly increase efficiency. An Elf with Damage Increase and Defense Increase buffs raises the performance of the entire party across both Kanturu zones.
Dica: Peak hours: On higher-population servers, Kanturu 2 spots are heavily contested. Knowing alternative routes within the map and secondary spawn points is essential for consistent farming sessions.
Atenção: Kanturu monsters have higher knockback resistance than monsters in earlier zones. Skills that rely on knockback for crowd control (such as some Elf builds) are less effective here and should not be the primary strategy.
Dica: Jewel of Harmony: Collect and use Jewels of Harmony obtained in Kanturu 2 to enhance your equipment. Harmony options add substantial attributes such as Attack Power, Defense, maximum HP, and others depending on the item type (weapon or armor).

Conclusion

Kanturu 1 and Kanturu 2 represent one of the best farming progressions in MU Online S6 for characters in intermediate and advanced phases. The unique mechanical theme, combined with consistent drops of Jewels and Ancient Items, makes these maps essential destinations in any player's journey to strengthen their character.

Master Kanturu 1 before advancing to Kanturu 2, secure the appropriate equipment for each phase, and apply the class-specific strategies to maximize XP and drops per hour. With adequate preparation, the Kanturu complex delivers some of the best rewards available outside of boss events.

Perguntas frequentes

What is the minimum level to enter Kanturu 1?

Level 270 is the minimum recommendation for Kanturu 1, though there is no hard entry restriction. Most monsters have high attack power and strong defenses.

Does Kanturu 2 have a fixed boss?

No. The exclusive Kanturu boss is located in Kanturu 3 (Relics of Kanturu), which hosts Nightmare. Kanturu 1 and 2 are continuous farm zones.

What is the difference between Kanturu 1 and Kanturu 2?

Kanturu 2 has significantly stronger monsters with higher HP, defense, and damage output. Drops in Kanturu 2 include higher level items and a better chance at rare Jewels.

Can a Summoner farm effectively in Kanturu?

Yes. The Summoner class (especially Dimension Master) performs well in Kanturu thanks to area-of-effect damage from summons and debuff abilities.

VI

ViciadosMU Team

Equipe editorial do ViciadosMU — portal de MU Online no ar desde 2003.

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