Kanturu 1 and 2: The Mechanical Maps and Their Secrets
Complete guide to Kanturu 1 and 2 in MU Online S6: monsters, drops, level requirements and farm strategies for these mechanical zones.
Introduction: The Kanturu Mechanical Complex
Kanturu is one of the most visually distinct maps in MU Online S6, featuring an industrial and mechanical aesthetic completely unlike the medieval and natural zones found elsewhere in the game. Divided into three areas — Kanturu 1, Kanturu 2, and Kanturu 3 (Relics of Kanturu) — the complex offers a clear difficulty progression with increasing rewards.
This guide focuses on Kanturu 1 and Kanturu 2, the farm zones accessible to characters in intermediate and advanced progression phases. Kanturu 3 is covered in a separate article since it houses the Nightmare boss and special event mechanics.
Location and Access
To reach Kanturu, the most direct route starts from Tarkan, using the teleport NPC available in major cities. The standard path is:
Lorencia → Travel NPC → Tarkan → Kanturu Portal (northeast corner)
Alternatively, characters with sufficient level can access Kanturu directly through the Move NPC (Elf Soldier in cities) by selecting Kanturu from the available destination menu.
Kanturu 1: Intermediate Progression Zone
Kanturu 1 Monsters
| Monster | Level | HP (approx.) | Physical Dmg | Magic Dmg | Defense |
|---|---|---|---|---|---|
| Berserker | 96 | 12,500 | 290–340 | — | 310 |
| Splinter Wolf | 98 | 13,800 | 310–365 | — | 330 |
| Iron Rider | 100 | 15,200 | 330–390 | 180–220 | 360 |
| Satyros | 102 | 16,500 | 350–410 | — | 380 |
| Beam Knight | 104 | 18,000 | 370–440 | 210–260 | 410 |
| Dreamed Raven | 106 | 17,200 | 355–425 | 200–245 | 395 |
Recommended Requirements for Kanturu 1
For efficient farming in Kanturu 1, consider the following minimum parameters:
| Class | Min. Level | Base Equipment | Priority Stats |
|---|---|---|---|
| Blade Knight | 280 | Dragon Set +9 or better | STR 600+, AGI 300+ |
| Grand Master | 280 | Bone Set +9 or better | ENE 700+, VIT 250+ |
| High Elf | 270 | Dark Steel Set +9 or better | AGI 500+, ENE 300+ |
| Duel Master | 285 | Divine Set +9 or better | ENE 500+, STR 400+ |
| Lord Emperor | 275 | Anubis/Red Spirit Set +9 | CMD 400+, STR 500+ |
| Dimension Master | 270 | Dark Soul/Venom Mist Set +9 | ENE 600+, VIT 300+ |
Kanturu 1 Drops
Kanturu 1 monsters drop items relevant to mid-level character progression:
- Level 11–13 items: Weapons and armor with excellent chances of bonus attributes
- Jewel of Bless and Jewel of Soul: Moderate drop rate, ideal for equipment upgrades
- Jewel of Life: Rare drop, valuable for adding option slots to items
- Jewel of Chaos: Occasional drop, essential for Chaos Machine combinations
- Tier 3–4 Set Items: Parts of sets such as Dragon (DK), Bone (DW), and Dark Steel (Elf) with options
Kanturu 2: Advanced Farm Zone
Kanturu 2 Monsters
| Monster | Level | HP (approx.) | Physical Dmg | Magic Dmg | Defense |
|---|---|---|---|---|---|
| Mechanical Spider | 110 | 24,000 | 420–500 | — | 460 |
| Heavy Launcher | 112 | 26,500 | 450–530 | 280–340 | 490 |
| Poison Golem | 114 | 29,000 | 480–570 | 300–370 | 520 |
| Twin Tail | 116 | 27,800 | 465–550 | — | 505 |
| Iron Rider (Elite) | 118 | 31,500 | 510–600 | 320–400 | 550 |
| Death Beam Knight | 120 | 34,000 | 540–640 | 360–440 | 580 |
Recommended Requirements for Kanturu 2
| Class | Min. Level | Base Equipment | Priority Stats |
|---|---|---|---|
| Blade Master | 350 | Great Dragon Set +11 or better | STR 800+, AGI 400+ |
| Grand Master | 350 | Ashcrow Set +11 or better | ENE 900+, VIT 350+ |
| High Elf | 340 | Sunlight Set +11 or better | AGI 650+, ENE 400+ |
| Duel Master | 355 | Divine Set +11 or better | ENE 700+, STR 550+ |
| Lord Emperor | 345 | Anubis Set +11 or better | CMD 500+, STR 650+ |
| Dimension Master | 340 | Venom Mist Set +11 or better | ENE 800+, VIT 400+ |
Kanturu 2 Drops
Kanturu 2 offers considerably superior drops compared to the first area:
- Level 13–15 items: High chance of drops with excellent options (luck, skill, add damage)
- Ancient Items: Parts of ancient sets including Ceto (DK/Great Dragon), Heras (DW/Ashcrow), Sylion (Elf/Sunlight), Chrono (MG/Divine), Gaia (Summoner/Dark Soul), and Broy (Summoner/Venom Mist)
- Jewel of Harmony: Relevant drop, used to add Harmony options to items
- Jewel of Guardian: Occasional drop, required for Socket Items
- Jewel of Creation: Rare drop, used in the creation of Level 3 Wings
- Excellent Items: Items with Excellent options (HP Recovery, MP Recovery, Damage %, etc.)
Kanturu 1 vs Kanturu 2 Comparison
| Feature | Kanturu 1 | Kanturu 2 |
|---|---|---|
| Monster levels | 96–106 | 110–120 |
| Average mob HP | 15,000 | 28,000 |
| Average physical damage | 320–420 | 470–640 |
| Item level in drops | 11–13 | 13–15 |
| Ancient drops | Rare | Moderate |
| Jewel of Harmony | Very rare | Rare |
| Jewel of Creation | Does not drop | Very rare |
| Monster density | High | Moderate |
| XP per hour | Moderate | High |
| Overall difficulty | Intermediate | Advanced |
Farming Strategies by Class
Blade Knight / Blade Master
The Blade Master excels in Kanturu due to high physical damage and the Cyclone skill (area of effect), which allows quick elimination of monster groups. The ideal strategy is using the Combo (Slash + Twisting Slash + Cyclone) for burst against single targets, and Cyclone for group clearing.
Recommended farm setup:
→ Weapon: Sword/Blade level 13+ with Excellent options
→ Armor: Ceto Set (Ancient) or Great Dragon +11
→ Wings: Dragon Wing (Wing L2) or Cape of Lord (Wing L3 for BM)
→ Pets: Diablo or Fenrir for damage bonus
Grand Master / Soul Master
The Grand Master uses Energy Ball and Soul Barrier strategically. In Kanturu 2, Chain Lightning or Ice Storm skills are more efficient for grouped mobs.
Recommended farm setup:
→ Weapon: Staff level 13+ with high ENE
→ Armor: Heras Set (Ancient) or Ashcrow +11
→ Wings: Wing of Eternal (Wing L2) or Grand Master Wing L3
→ Buff: Keep Soul Barrier active constantly to reduce incoming damage
High Elf / Muse Elf
The High Elf has excellent mobility and ranged damage output. Multi-Shot and Infinity Arrow are the primary skills for efficient farming. The ability to self-buff (Defense Increase, Damage Increase) significantly increases survivability.
Recommended farm setup:
→ Weapon: Crossbow/Bow level 13+ with Excellent options
→ Armor: Sylion Set (Ancient) or Sunlight +11
→ Wings: Wing of Spirits (Wing L2) or High Elf Wing L3
→ Strategy: Maintain maximum range and use natural map barriers
Dimension Master (Summoner)
The Dimension Master is surprisingly efficient in Kanturu due to the damage output of Summons and debuff abilities. Drain Life and Evil Spirit deal continuous damage while summons absorb aggro from groups.
Recommended farm setup:
→ Weapon: Stick level 13+ with maximum ENE
→ Armor: Gaia or Broy Set (Ancient) +11
→ Wings: Wing of Darkness (Wing L2) or Summoner Wing L3
→ Tactics: Summon multiple allies before engaging large groups
Duel Master (Magic Gladiator)
The Duel Master (MG) is unique in that it has no first or second class quests and does not have access to Level 1 Wings. Despite this, the Duel Master brings a hybrid offense combining physical and magical damage, making it versatile across both Kanturu zones.
Recommended farm setup:
→ Weapon: Sword + Staff combination for hybrid damage
→ Armor: Chrono Set (Ancient/Divine) +11
→ Wings: Wing of Storm (Wing L2 — MG's first wings, obtained at Wing L2 directly)
→ Skills: Cyclone + Energy Ball hybrid rotation for maximum efficiency
Kanturu and the Context of Kanturu 3
It is important to contextualize Kanturu 1 and 2 within the larger Kanturu complex:
Kanturu complex progression:
Kanturu 1 (intermediate farm)
↓ Eastern portal
Kanturu 2 (advanced farm)
↓ Special portal (event access only)
Kanturu 3 — Relics of Kanturu (Nightmare boss)
Kanturu 3 (Relics of Kanturu) is accessible only during the specific Kanturu event and houses the boss Nightmare, which drops special items including the Jewel of Creation, required for Level 3 Wing crafting. Nightmare is also a source of Talisman of Wing drops.
General Tips for Maximizing Farm Efficiency
Conclusion
Kanturu 1 and Kanturu 2 represent one of the best farming progressions in MU Online S6 for characters in intermediate and advanced phases. The unique mechanical theme, combined with consistent drops of Jewels and Ancient Items, makes these maps essential destinations in any player's journey to strengthen their character.
Master Kanturu 1 before advancing to Kanturu 2, secure the appropriate equipment for each phase, and apply the class-specific strategies to maximize XP and drops per hour. With adequate preparation, the Kanturu complex delivers some of the best rewards available outside of boss events.
Perguntas frequentes
What is the minimum level to enter Kanturu 1?
Level 270 is the minimum recommendation for Kanturu 1, though there is no hard entry restriction. Most monsters have high attack power and strong defenses.
Does Kanturu 2 have a fixed boss?
No. The exclusive Kanturu boss is located in Kanturu 3 (Relics of Kanturu), which hosts Nightmare. Kanturu 1 and 2 are continuous farm zones.
What is the difference between Kanturu 1 and Kanturu 2?
Kanturu 2 has significantly stronger monsters with higher HP, defense, and damage output. Drops in Kanturu 2 include higher level items and a better chance at rare Jewels.
Can a Summoner farm effectively in Kanturu?
Yes. The Summoner class (especially Dimension Master) performs well in Kanturu thanks to area-of-effect damage from summons and debuff abilities.