Imp: The Dark Wizard Pet and Its Special Bonuses in MU Online
Everything about the Imp, the Dark Wizard's exclusive pet in MU Online S6: mana bonuses, how to obtain it, mechanics, and comparison with other pets.
What is the Imp in MU Online
The Imp is a combat pet exclusive to the Dark Wizard class (and its evolutions Soul Master and Grand Master) in MU Online Season 6. Unlike purely cosmetic items, pets in MU Online are functional equipment pieces that appear visibly orbiting the character during gameplay and grant permanent attributes while equipped.
The Imp stands apart from all other pets in the game by offering a bonus directed at Mana, the most critical resource for the Dark Wizard. While the Angel provides +50 HP to Dark Knight and Elf characters, the Imp provides +100 base Mana — a value that acknowledges the DW's structural dependence on its mana pool to sustain continuous spell casting.
Bonuses Granted by the Imp
The Imp's bonus is straightforward and permanent as long as the pet remains equipped in the character's dedicated pet slot.
| Attribute | Bonus Granted | Type |
|---|---|---|
| Maximum Mana | +100 | Fixed |
| Maximum HP | 0 | — |
| Attack | 0 | — |
| Defense | 0 | — |
The +100 Mana bonus is fixed and independent of:
- Character level
- Points invested in Energy
- The Imp's own level
- Equipped gear set
This means the Imp is equally valuable for a level 50 Dark Wizard as it is for a level 400 Grand Master. One hundred mana represents a meaningful number of additional spell casts without needing to pause for potions or natural regeneration.
> [!TIP] > For Grand Masters who invest heavily in Energy and rely on spells like Energy Ball, Lightning, Ice Arrow, and Inferno in rapid sequences, the Imp's +100 mana can be the difference between sustaining a full damage rotation or having to break for recovery. In PvP contexts, this margin can be decisive.
Comparison Between S6 Basic Pets
In Season 6, there are three basic pets accessible early in the game. Each is tied to specific classes or distinct acquisition conditions.
| Pet | Compatible Classes | Primary Bonus | Secondary Bonus |
|---|---|---|---|
| Imp | Dark Wizard, Soul Master, Grand Master | +100 Mana | None |
| Angel | Dark Knight, Blade Knight, Blade Master, Muse Elf, High Elf | +50 HP | None |
| Uniria | All classes | +Movement Speed | — |
| Dinorant | All classes (with requirements) | +Speed, +Attack, +Defense | Enables flight in certain zones |
> [!WARNING] > The Dinorant is obtained via Chaos Machine Combination and requires specific ingredients. Do not confuse the Dinorant with the Uniria — despite both affecting movement, the Dinorant has combat attributes and a completely different creation process.
The Imp is the only basic pet to grant a Mana bonus, making it irreplaceable for the Dark Wizard within its category of early-game pets.
How to Obtain the Imp in MU Online S6
In standard Season 6, the Imp can be obtained through two primary paths:
Imp Acquisition Methods
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Monster Drop
→ Mid-level monsters in maps such as
Dungeon and Devias can drop the Imp
→ Drop rate varies depending on the server
Player Trading
→ Direct in-game trade
→ Personal Stores
→ Server auction systems (if available)
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The Imp is not a craftable item via the Chaos Machine in S6. It is not part of any Jewel combination (Bless, Soul, Life, Chaos, Creation, Guardian, Harmony) and cannot be produced through any synthesis process.
The Imp and the Dark Wizard's Progression
Understanding the Imp's role requires understanding how the Dark Wizard scales throughout the game.
The Dark Wizard's Mana Dependency
The Dark Wizard is the highest mana-consuming class in MU Online. Virtually all of its offensive, support, and buff abilities consume mana per cast:
- Energy Ball: low cost, initial farming skill
- Lightning: medium cost, high utility in AoE and PvP
- Ice Arrow (available under certain conditions): high cost
- Inferno: high cost, area skill for advanced farming
- Teleport: mobility skill with a mana cost
As the DW evolves to Soul Master (after completing the 1st Quest) and then to Grand Master (after completing the 2nd Quest), access to more powerful spells proportionally increases mana consumption per session.
The Pet Slot and Strategic Choice
In S6, the character has a single active pet slot. This means equipping the Imp means not equipping another pet such as the Uniria (speed) or Dinorant (multiple attributes). For the Dark Wizard in intensive farming or PvP, the trade-off between +100 Mana versus movement speed is a decision that depends on playstyle.
Trade-off Analysis: Imp vs Uniria (Dark Wizard)
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Imp equipped:
+ 100 permanent additional Mana
+ Fewer interruptions to consume mana potions
+ Greater sustain in long combat sequences
- No movement bonus
Uniria equipped:
+ Increased movement speed
+ Faster navigation between farming areas
- No mana support
- Higher dependence on mana potions
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General recommendation: Imp for stationary farming
and dungeons; Uniria for movement-heavy content and
quests requiring travel between zones.
Ancient Sets Available for Dark Wizard in S6
Dark Wizard characters in Season 6 have access to several ancient set combinations that further amplify the value of sustaining a large mana pool alongside the Imp.
| Ancient Name | Base Set | Notable Bonus Direction |
|---|---|---|
| Sebone | Bone | Energy / Mana synergy |
| Eplate | Energy Plate | Energy / defense balance |
| Heras | Ashcrow | Attack-focused ancient |
Ancient item bonuses stack with the Imp's flat +100 Mana, making the combination of a well-rolled ancient set and the Imp a strong foundation for any Dark Wizard build aimed at sustained magical output.
Frequently Asked Questions
Is the Imp lost when evolving the Dark Wizard? No. Character evolution (DW → Soul Master → Grand Master) does not affect equipped items, including the pet. The Imp remains equipped and functional after any evolution quest process.
Does the Imp appear visually on the character? Yes. The Imp is a creature that orbits the character visually during gameplay, similar to the Angel for Dark Knights. Other players can see your character's pet.
Does the Imp bonus stack with Mana bonuses from equipment? Yes. The Imp's +100 Mana bonus is added to all other Mana bonuses from equipment, ancient sets (such as Sebone/Bone and Eplate/Energy Plate for DW), and item options. There is no interaction cap between the pet and equipment.
Is there a higher-rarity Imp or one with additional options? In Season 6, the Imp is a single item with no rarity variations or excellent options. It does not have a Jewel of Harmony slot and cannot receive options via the Chaos Machine.
Perguntas frequentes
Does the Imp work for Soul Master and Grand Master?
Yes. The Imp follows the entire Dark Wizard evolution line — DW, Soul Master, and Grand Master — and the mana bonuses apply in all forms. The pet is not lost upon evolving.
What is the exact mana bonus the Imp provides?
The Imp grants +100 base Mana to the Dark Wizard while equipped in the pet slot. This value is fixed and does not scale with character level or Energy stat points.
Can the Imp be equipped by other classes?
No. The Imp is exclusive to the Dark Wizard and its evolutions. Other classes cannot equip it. The Angel is the equivalent pet for Dark Knight and Elf, granting +50 HP, while the Dinorant is available to all classes under different requirements.
How do I obtain the Imp on the ViciadosMU server?
The Imp is acquired in-game through the trade and drop systems available on the server. See the obtaining section in this article for details on S6 methods.