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All Dark Wizard / Grand Master Skills in MU Online

Complete guide to Dark Wizard, Soul Master, and Grand Master skills in MU Online S6: damage formulas, requirements, and usage tips.

VI ViciadosMU Team · Updated on 3 jul 2026 · ⏱ 12 min read

Dark Wizard in MU Online S6: Overview

The Dark Wizard (DW) is MU Online's premier magic class. Specializing in high-damage elemental spells, crowd control, and support abilities, the DW is indispensable in groups and devastating when soloing. Its evolution line is:

Dark Wizard → Soul Master (Quest 1, Level 150) → Grand Master (Quest 3, Level 400)

The class's primary stat is ENE (Energy), which directly powers all spells and increases maximum Mana. Secondary stats are VIT (for survivability) and AGI (for defense and attack rate).

Nota: The Grand Master is one of the strongest classes for group PvE content, thanks to its combination of massive AoE damage, defensive support via Soul Barrier, and versatile elemental skills.

Dark Wizard Base Stats

StatStarting ValuePer Point (level)
STR18+1 per point
AGI18+1 per point
VIT15+1 per point
ENE30+1 per point
  • Base HP: 60 + (VIT × 2) per level
  • Base Mana: 60 + (ENE × 1.5) per level
  • Magic damage: primarily calculated from ENE + equipment bonuses

Dark Wizard Skills (Base Class)

Poison

  • Type: Damage over Time (DoT)
  • Requirement: Level 6, minimum ENE 29
  • Description: Poisons the enemy, dealing periodic damage for several seconds.
  • Damage formula: (ENE / 10) + skill level × 2
  • Usage: Effective against high-HP monsters where sustained DPS outperforms burst.

Meteorite

  • Type: Direct damage / ranged
  • Requirement: Level 9, minimum ENE 29
  • Description: Hurls a meteor dealing physical-magic damage at range.
  • Damage formula: ENE × 0.8 + level × 3
  • Usage: Versatile in early levels; works against monsters resistant to ice.

Ice

  • Type: Crowd control + damage
  • Requirement: Level 15, minimum ENE 38
  • Description: Freezes the target for 2–3 seconds while dealing ice damage.
  • Damage formula: (ENE × 0.9) + level × 2
  • Usage: Excellent for early PvP and controlling aggressive mobs.

Flame

  • Type: Direct damage / fire element
  • Requirement: Level 35, minimum ENE 80
  • Description: Fires a flame blast dealing fire damage to the target.
  • Damage formula: (ENE × 1.2) + level × 4
  • Usage: Main single-target damage source in early stages.

Lightning

  • Type: Direct damage / lightning element
  • Requirement: Level 53, minimum ENE 150
  • Description: Calls down a lightning bolt dealing electric damage.
  • Damage formula: (ENE × 1.5) + level × 5
  • Usage: One of the DW's most important skills for solo farming.

Teleport

  • Type: Mobility
  • Requirement: Level 40, minimum ENE 100
  • Description: Teleports the character to any visible position on the map.
  • Mana cost: 30 + (distance × 0.5)
  • Usage: Essential for PvP (escaping pursuit) and mobility in dungeons.

Soul Barrier

  • Type: Defensive buff
  • Requirement: Level 77, minimum ENE 126
  • Description: Creates a magic barrier that absorbs a portion of incoming damage based on ENE and SD (Shield).
  • Formula: absorbs (ENE / 20)% of incoming damage, capped at current SD.
  • Duration: 60 seconds (renewable)
  • Usage: Essential support skill in parties, especially during Blood Castle and Castle Siege events.
Dica: Always keep Soul Barrier active during invasion events. In party play, it significantly reduces incoming damage and can be the difference between surviving a boss hit and getting killed in one shot.

Energy Ball

  • Type: Direct damage / basic
  • Requirement: Level 1
  • Description: Basic magical energy projectile.
  • Damage formula: (ENE × 0.5) + level × 1
  • Usage: Only useful in the very first levels; quickly replaced by Flame and Lightning.

Soul Master Skills (1st Quest — Level 150)

Upon completing the 1st Quest at Level 150, the Dark Wizard transforms into the Soul Master and unlocks powerful new abilities.

Electric Spike

  • Type: Area of effect (AoE)
  • Requirement: Soul Master, Level 150
  • Description: Projects electric spikes in a cone in front of the character, hitting multiple enemies.
  • Damage formula: (ENE × 1.8) + level × 6
  • Usage: Primary farming skill against mob groups (Tarkan, Aida).

Inferno (Hell Fire)

  • Type: Area of effect (AoE) — fire element
  • Requirement: Soul Master, minimum ENE 430
  • Description: Summons a fire explosion in an area around the target, dealing massive damage.
  • Damage formula: (ENE × 2.2) + level × 8
  • Effect radius: 3 tiles
  • Usage: The Soul Master/Grand Master's strongest mob-clearing skill. Ideal for Aida and Land of Trials.
Atenção: Inferno consumes a significant amount of Mana per cast. Without high ENE and equipment with Mana recovery, continuous use can quickly deplete the DW's resources.

Ice Storm

  • Type: Area of effect + slow
  • Requirement: Soul Master, minimum ENE 350
  • Description: Creates an ice storm that slows and damages all enemies in the area.
  • Damage formula: (ENE × 1.6) + level × 5
  • Additional effect: Reduces target movement speed by ~30% for 3 seconds.
  • Usage: Group control in PvE and support during Castle Siege.

Grand Master Skills (3rd Quest — Level 400)

The Grand Master represents the pinnacle of the class. Upon reaching level 400 and completing the 3rd Quest, the Soul Master evolves into the Grand Master, unlocking exclusive high-power abilities.

Nova

  • Type: Explosive area damage (extreme AoE)
  • Requirement: Grand Master, minimum ENE 700
  • Description: Channels energy for 2 seconds, then releases a pure energy explosion in a large area.
  • Damage formula: (ENE × 3.0) + level × 10
  • Effect radius: 5 tiles
  • Cast time: ~2 seconds (channeled)
  • Usage: The Grand Master's most powerful skill. Devastating against bosses and dense monster groups in Land of Trials and Kalima.
Dica: Use Teleport to position yourself at the center of a monster group before casting Nova. Damage is maximized by hitting the greatest number of targets simultaneously.

Drain Life (Enhanced)

  • Type: Damage + HP steal
  • Requirement: Grand Master
  • Description: Enhanced version of Drain Life, stealing HP from the target with greater efficiency.
  • Formula: steals (ENE / 5) + level × 3 HP per second while channeled.
  • Usage: Self-sustainability during long farm sessions, especially useful without Elf support.

Comparative Table: Skills by Evolution Stage

SkillStageTypeMin ENEApprox. Base Damage
Energy BallDWSingleLow
PoisonDWDoT29Medium
IceDWCC + damage38Medium
FlameDWSingle fire80Medium-High
LightningDWSingle lightning150High
Soul BarrierDWBuff126
TeleportDWMobility100
Electric SpikeSoul MasterAoE lightning300+High
Ice StormSoul MasterAoE + slow350High
InfernoSoul MasterAoE fire430Very High
NovaGrand MasterAoE explosion700Maximum

Full ENE Build (Pure Mage)

ENE: maximum possible
VIT: ~150–200 (to survive with Soul Barrier)
AGI: minimum required for equipment
STR: minimum required

Advantage: Maximum damage with Nova and Inferno. Disadvantage: Fragile without Elf support or active Soul Barrier.

ENE/VIT Build (Balanced)

ENE: ~60% of points
VIT: ~30% of points
AGI: ~10% of points
STR: minimum

Advantage: Greater survivability, useful for solo farming in high-level areas. Disadvantage: Slightly lower damage than Full ENE build.

Nota: Most MU Online S6 servers allow stat resets, so it is possible to adjust the build based on content: more ENE for group events, more VIT for solo farming.

Ancient Sets for Dark Wizard / Grand Master

The best Ancient Sets for DW are:

SetBaseMain BonusWhere to Obtain
SeboneBoneENE +15, Magic Damage +10%Tarkan, Aida
EplateEnergyENE +20, Mana +100Kalima 6–7
HerasAshcrowDamage +15%, Magic DefenseLand of Trials
  • Bone Set: Best choice for DW at mid level (150–300).
  • Ashcrow Set: Best for Grand Master thanks to ENE and defense combination.
  • Energy Set: Mana-focused, great for spamming Nova and Inferno without potions.
Atenção: Equipment with "+Excellent" options for increased magic damage or Mana recovery is extremely valuable for the DW. Prioritize Excellent items in the late game.

Skill Enhancement and Master Skill Tree

DW skills can be enhanced through the Master Skill Tree available after becoming a Grand Master (3rd Quest). Key nodes to invest in:

  1. Intensify: Increases Lightning and Flame damage by up to +50%.
  2. Nova Enhancement: Increases Nova's radius and damage.
  3. Mana Reduction: Reduces Mana cost of all skills.
  4. Soul Barrier Enhancement: Increases Soul Barrier's percentage absorption.
Master Skill Tree Priority (Grand Master):
1. Nova Enhancement → higher AoE damage
2. Intensify → more single-target damage
3. Mana Reduction → sustainability
4. Soul Barrier Enhancement → tanking/support

Leveling Tips by Stage

Level 1–150 (Dark Wizard)

  • Use Flame and Lightning as your main skills.
  • Farm in Dungeon (1F–3F), Devias, and Lost Tower (1F–4F).
  • Prioritize ENE when distributing stat points.

Level 150–400 (Soul Master)

  • Switch to Inferno and Electric Spike as main skills.
  • Farm in Tarkan, Aida, and Atlans (3F).
  • Invest in Bone and Energy Excellent equipment.

Level 400+ (Grand Master)

  • Nova becomes the main burst skill.
  • Farm in Land of Trials, Kalima 6–7, and Kanturu (3F).
  • Participate in Blood Castle (BC), Devil Square (DS), and Crywolf to obtain Jewels and Wing L3 materials.

Perguntas frequentes

What is the maximum evolution of the Dark Wizard?

The Dark Wizard evolves into Soul Master at 1st Quest (level 150) and into Grand Master at 3rd Quest (level 400).

Which DW skill deals the most area damage?

Inferno (Hell Fire) is the Grand Master's strongest AoE skill, dealing massive damage in an area scaled by ENE.

Can the Dark Wizard use a shield?

Yes, the DW can equip shields alongside staves to increase defense, though this may reduce magic damage bonuses in some builds.

What is the most important stat for the Dark Wizard?

ENE (Energy) is the primary stat, as it directly increases all magic skill damage and the character's maximum Mana.

VI

ViciadosMU Team

Equipe editorial do ViciadosMU — portal de MU Online no ar desde 2003.

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