Dungeon Floor 2: Monsters, Drops and Best Farm Spots
Complete guide to Dungeon Floor 2 in MU Online S6: monsters, stats, drops and the best farm spots for mid-level characters.
Overview of Dungeon Floor 2
Dungeon Floor 2 (2F) is the intermediate tier of the underground complex in MU Online Season 6. While Floor 1 serves as the entry point for beginners, Floor 2 demands characters with solid equipment and well-distributed attribute points — monsters here deal significantly more damage and have higher HP and defense.
Access to Floor 2 is exclusively through the internal portal on Dungeon 1F, at approximately (120, 120) on the Floor 1 map. There is no direct entry from Lorencia to Floor 2 — players must traverse Floor 1 first. No Zen cost or special item is required for the floor transition.
Dungeon Floor 2 Monsters
The table below lists all monsters found on Dungeon Floor 2 with their core stats in MU Online S6:
| Monster | Level | HP | Attack (min–max) | Defense | EXP | Element |
|---|---|---|---|---|---|---|
| Skeleton Warrior | 47 | 1,800 | 120 – 160 | 90 | 620 | Neutral |
| Skeleton Archer | 50 | 1,600 | 150 – 200 | 75 | 680 | Neutral |
| Hell Spider | 55 | 2,200 | 175 – 225 | 105 | 800 | Poison |
| Poison Bull Fighter | 60 | 2,800 | 200 – 260 | 125 | 980 | Poison |
| Thunder Lich | 65 | 3,100 | 230 – 295 | 130 | 1,150 | Electric |
| Death Knight | 70 | 3,800 | 265 – 340 | 155 | 1,380 | Shadow |
| Gorgon | 72 | 4,200 | 280 – 360 | 165 | 1,520 | Stone |
Monster Details
Skeleton Warrior
- Appearance: reinforced-armored skeleton with a long sword
- Behavior: melee, groups in packs of 3 to 6, moves quickly once aggro is triggered
- Notable drops: Bronze Armor level 5–8, Jewel of Soul
Skeleton Archer
- Appearance: skeleton with an elven bow
- Behavior: ranged, maintains 5–7 tile distance, fires in 2-arrow consecutive bursts
- Notable drops: Crossbow level 4–7, Leather Armor level 5–8
Hell Spider
- Appearance: large dark-red spider with prominent mandibles
- Behavior: applies Poison with ~35% chance per hit, moves in groups of 4 to 8
- Notable drops: Ring of Poison (very rare), Small Shield level 5–8, Antidote Potion
Poison Bull Fighter
- Appearance: minotaur in dark green armor with a war axe
- Behavior: heavy melee, applies Poison with ~40% chance, slow HP regeneration
- Notable drops: Brass Armor level 6–9, Jewel of Bless, Jewel of Chaos
Thunder Lich
- Appearance: floating skeletal mage with intense electric aura
- Behavior: ranged magic attack with small AoE (2×2 tiles), can inflict Electric Stun
- Notable drops: Staff level 6–9, Jewel of Bless (higher rate than Floor 1)
Death Knight
- Appearance: enchanted knight in full black armor with glowing sword and shield
- Behavior: aggressive melee with high damage, pursues targets over long distances, high defense
- Notable drops: Plate Armor level 7–10, Knight Blade level 6–9, Jewel of Life, Jewel of Chaos
Gorgon
- Appearance: serpentine creature with a stylized medusa head, grey-green coloration
- Behavior: mixed attack (melee + short-range Petrify), sparse spawn at fixed positions
- Notable drops: Scale Armor level 7–10, Shield level 6–9, occasional single-option Excellent items
Dungeon Floor 2 Drops
Equipment Items
| Item | Type | Item Level | Source Monster |
|---|---|---|---|
| Knight Blade | Weapon (sword) | 6 – 9 | Death Knight |
| Crossbow | Weapon (ranged) | 4 – 7 | Skeleton Archer |
| Staff of Resurrection | Staff | 6 – 9 | Thunder Lich |
| Plate Armor (pieces) | Armor | 7 – 10 | Death Knight |
| Brass Armor (pieces) | Armor | 6 – 9 | Poison Bull Fighter |
| Scale Armor (pieces) | Armor | 7 – 10 | Gorgon |
| Bronze Armor (pieces) | Armor | 5 – 8 | Skeleton Warrior |
| Tower Shield | Shield | 6 – 9 | Death Knight |
| Ring of Poison | Ring | Unique | Hell Spider (very rare) |
Jewels and Consumables
| Item | Approximate Rate | Source Monster |
|---|---|---|
| Jewel of Bless | 0.8 – 1.5% | Thunder Lich, Death Knight |
| Jewel of Soul | 1.0 – 2.0% | All monsters |
| Jewel of Chaos | 0.3 – 0.7% | Death Knight, Poison Bull Fighter |
| Jewel of Life | 0.2 – 0.5% | Death Knight, Thunder Lich |
| Jewel of Guardian | 0.1 – 0.3% | Gorgon (rare) |
| Antidote Potion | 5 – 12% | Hell Spider, Poison Bull Fighter |
| Large Healing Potion | 4 – 9% | Skeleton Warrior, Death Knight |
Excellent Items
Death Knight and Gorgon can drop items with Excellent options. The most common options on this floor are:
| Excellent Option | Frequency |
|---|---|
| Increase Maximum Life (Max HP +%) | Medium |
| Increase Maximum Mana (Max MP +%) | Medium |
| Excellent Damage Rate (chance for excellent damage) | Low |
| Increase Attack Speed (+7 attack speed) | Low |
| Reflect Damage (reflects a portion of damage taken) | Very Low |
Best Farm Spots
Dungeon Floor 2 features a layout with narrow corridors and larger rooms. Understanding spawn concentrations is essential to maximizing EXP/hour and drops.
Spot 1 — Skeleton Corridor (Coordinates ~30–60, 20–55)
Monsters: Skeleton Warrior + Skeleton Archer
Estimated EXP/hour (level 50-60): High
Estimated Zen/hour: Medium-High
Best for: DK (Twisting Slash), DW (Chain Lightning), Elf (Multi-Shot)
Dense Skeleton spawn corridor. Respawn cycle is approximately 45 seconds per group — slightly slower than Floor 1, but EXP per kill is substantially higher.
Recommended rotation:
Starting position (35, 30)
→ Clear north pack — 4 Skeleton Warriors
→ Move to (55, 25) — pack of 3 Skeleton Archers
→ Return to (35, 45) — second Warriors group
→ Back to start — respawn complete
→ Repeat cycle
Spot 2 — Spider Room (Coordinates ~70–110, 40–75)
Monsters: Hell Spider (groups of 5–9)
Estimated EXP/hour (level 50-65): Medium-High
Estimated Zen/hour: Medium
Best for: DW (Chain Lightning), Summoner (Decay), Elf (Multi-Shot)
Hell Spiders cluster in enclosed rooms with high density. A Dark Wizard with Chain Lightning (requires ENE 150 for peak efficiency at level 50+) clears entire groups in a few casts. Poison risk is constant — always carry Antidotes.
Spot 3 — Poison Bull Fighter Area (Coordinates ~115–155, 60–95)
Monsters: Poison Bull Fighter + Thunder Lich
Estimated EXP/hour (level 60-75): High
Estimated Zen/hour: High
Best for: DK with high VIT (HP > 1,500), MG, DL with active pet
Best balance of EXP/hour and Jewel drops on Floor 2. The combination of Poison Bull Fighters (melee) and Thunder Liches (ranged magic) requires at least DEF 150 and HP above 1,200 to survive comfortably.
Spot 4 — Death Knight Territory (Coordinates ~155–190, 80–120)
Monsters: Death Knight (sparse spawn, 3–5 per area)
Estimated EXP/hour (level 65-80): Medium
Estimated Zen/hour: Very High (best Zen/kill on the floor)
Best for: characters with high damage and solid defense, Jewel hunters
The Death Knight is the toughest mob on Floor 2 and also the most profitable. Each kill yields an average of 3,500 to 8,000 Zen (standard S6 settings), plus the highest Jewel of Bless, Life, and Chaos rates on the floor. Sparse spawn limits EXP/hour, but Zen and Jewel income exceed any other spot on 2F.
Recommended Death Knight rotation:
Identify 4–5 fixed spawn points in area (155–190, 80–120)
→ Kill Death Knight at point A
→ Move to point B (respawn ~90 seconds per point)
→ Move to point C
→ Move to point D
→ Return to point A — Death Knight has respawned
→ Repeat cycle
Spot 5 — Gorgon Chamber (Coordinates ~170–200, 110–145)
Monsters: Gorgon + Death Knight (mixed)
Estimated EXP/hour (level 68-80): High
Estimated Zen/hour: High
Best for: DW, Elf, Summoner, ranged DL (maintain distance to avoid Petrify)
Combines Death Knight EXP and drops with unique Gorgon drops (high-level Scale Armor and occasional Excellent items). Ranged classes maintain enough distance to avoid the Gorgon's Petrify while dealing consistent damage.
Class Guide — Dungeon Floor 2
Dark Knight (DK) / Blade Knight
| Recommended Level | Minimum Stats | Core Skills | Best Spot |
|---|---|---|---|
| 50 – 80 | STR 200, AGI 50, VIT 80 | Twisting Slash, Combo | Spot 1 and Spot 3 |
DK should prioritize VIT to survive magic damage from Thunder Liches. Twisting Slash (melee cone AoE) excels at clearing dense groups in Spot 1. After evolving to Blade Knight (1st Quest + level 150), the Combo (Slash → Twisting Slash → Rageful Blow) becomes the primary damage tool.
Dark Wizard (DW) / Soul Master
| Recommended Level | Minimum Stats | Core Skills | Best Spot |
|---|---|---|---|
| 50 – 80 | ENE 200, VIT 40 | Chain Lightning, Meteorite, Twister | Spot 2 and Spot 5 |
DW dominates Floor 2 with Chain Lightning (ENE 150, level 53) hitting multiple targets in a chain. Soul Barrier reduces damage taken by 15–25% based on ENE — essential for survival. Use Teleport to escape the Gorgon's Petrify and approaching Poison Bull Fighters.
Fairy Elf / Muse Elf
| Recommended Level | Minimum Stats | Core Skills | Best Spot |
|---|---|---|---|
| 50 – 78 | AGI 200, ENE 60 | Multi-Shot, Triple Shot, Penetration | Spot 1 and Spot 2 |
Elf with Penetration (requires AGI 180, level 55) pierces multiple enemies in a straight line — highly effective in the narrow corridors of Spot 1. In Spot 2, Multi-Shot clears Hell Spider groups quickly. Always keep Defense (self-buff) active to compensate for the class's naturally low VIT.
Magic Gladiator (MG) / Duel Master
| Recommended Level | Minimum Stats | Core Skills | Best Spot |
|---|---|---|---|
| 50 – 80 | STR 180, ENE 150 | Cyclone, Electric Spark | Spot 3 and Spot 4 |
The MG has no 1st or 2nd Quest — no quest-progression restriction for using Floor 2. Electric Spark (ENE 150, level 80) deals electric damage in an area, efficient against groups. The combination of mobility and mixed damage output makes MG one of the most versatile classes on 2F.
Dark Lord (DL) / Lord Emperor
| Recommended Level | Minimum Stats | Core Skills | Best Spot |
|---|---|---|---|
| 50 – 80 | STR 150, ENE 100, CMD 60 | Fireburst, Chaotic Diseier, Fire Scream | Spot 3 and Spot 5 |
The DL uses the exclusive CMD (Command) stat to empower the Dark Raven pet. With CMD 60+, the Dark Raven deals auxiliary damage on every DL attack, significantly increasing kill speed. Fire Scream (cone AoE) is efficient against Poison Bull Fighter groups.
Summoner / Bloody Summoner
| Recommended Level | Minimum Stats | Core Skills | Best Spot |
|---|---|---|---|
| 50 – 78 | ENE 220, AGI 50, VIT 50 | Decay, Evil Spirit, Drain Life | Spot 2 and Spot 3 |
Drain Life provides excellent sustain on Floor 2, recovering HP as it deals damage. Decay applied to multiple targets simultaneously and Evil Spirit for burst make the Summoner a strong solo farming choice. Keep ENE high — all core Summoner skills scale directly with ENE.
Comparison: Dungeon Floor 2 vs. Equivalent-Level Maps
For characters in the level 50–80 range, several alternatives exist to Dungeon 2F:
| Map | Level Range | EXP/hour | Zen/hour | Jewel Drops | Access |
|---|---|---|---|---|---|
| Dungeon 2F | 50 – 80 | High | High | Good (Bless + Soul) | Via Dungeon 1F |
| Lost Tower 3F–4F | 55 – 75 | Medium-High | Medium | Moderate | Via Lost Tower |
| Atlans 1F | 70 – 90 | High | High | Good | Portal in Noria |
| Devias (north) | 45 – 65 | Medium | Medium | Low | Direct access |
Efficiency Strategies
Optimal Farming Cycle
1. Enter Dungeon via the Lorencia portal (122, 135)
2. Cross Floor 1 and use the Floor 2 portal (~120, 120)
3. Head to your primary spot (see spot table above)
4. Execute the kill cycle per the spot's recommended rotation
5. Every 15–25 minutes, return to Floor 1 → Lorencia to sell items
6. Repeat the cycle
Ideal Party Composition
EXP bonus in MU Online S6 party can reach +30% for a 5-member group, split equally among members on the same screen. Recommended Floor 2 composition:
- 1 DK or MG — main tank and melee DPS
- 1 DW or Summoner — ranged AoE DPS
- 1 Fairy Elf — support: Heal, Defense buff, Recover (removes Poison from allies)
Transition to Dungeon Floor 3
When a character reaches approximately level 75 to 80, EXP from Floor 2 monsters begins to decrease. Dungeon Floor 3 (3F) is accessed via the internal portal on Floor 2 at approximately (130, 130), featuring monsters between level 75 and 100, level 9–12 item drops, and a chance at Ancient Set items at low frequency. No additional cost is required for the transition.
Perguntas frequentes
What level is recommended for Dungeon Floor 2?
Floor 2 is designed for characters between level 50 and 80. Below level 50, survival is difficult without above-average gear; above level 80, EXP gain drops relative to Floor 3 and Atlans.
How do I reach Dungeon Floor 2?
Floor 2 is accessed through the internal portal on Dungeon Floor 1, located at approximately coordinates (120, 120) on the 1F map. No Zen cost or special item is required — just walk to the portal and interact with it.
Which Jewels drop most often on Floor 2?
Jewel of Bless and Jewel of Soul have the highest drop rates on Floor 2. Jewel of Life and Jewel of Chaos also appear, especially from Death Knight. Jewel of Harmony does not drop on this floor.
Does Dungeon Floor 2 have a boss?
Floor 2 has no fixed boss with a scheduled spawn. During global invasion events (Red Dragon or Golden Dragon), invasion bosses can appear on any open map, including Dungeon 2F.