Dark Wizard Master Level Guide: Complete Mastery Tree
Full Grand Master mastery tree guide for S6: point allocation, best skills to unlock, and farm spots for every ML range.
The Grand Master is the final evolution of the Dark Wizard in Season 6 and stands as one of the highest magic damage dealers in the game. The Grand Master mastery tree splits into three main branches — each amplifying damage output, survivability, or passive support. This guide covers how to allocate every mastery point for maximum effectiveness, which spots to farm at each ML range, and what gear to use during the progression.
Prerequisites: Reaching Master Level
Before unlocking the mastery tree, the Dark Wizard must complete the full class evolution chain:
Level 1–150 → Dark Wizard (farm Lorencia, Noria, Dungeon)
Level 150–220 → Soul Master after 1st Quest (farm Atlans, Lost Tower)
Level 220–400 → Grand Master after 3rd Quest (farm Tarkan, Aida, Karutan)
Level 400+ → Master Level unlocked
Recommended stat allocation at level 400 (Full ENE Grand Master build):
- STR: 100 (minimum to equip tier staves and armor sets)
- AGI: 200 (acceptable defense and attack speed)
- VIT: 200 (baseline survivability in ML farm spots)
- ENE: all remaining points (~3,500+ at level 400 with resets)
The Grand Master Mastery Tree
The tree has three branches: Combat, Defense, and Special Skills. You earn 1 mastery point per ML level.
Branch 1 — Combat (Damage and Offensive Skills)
This is the priority branch for Full ENE builds aimed at both PvM and PvP.
| Skill | Effect per Level | Max Levels | Priority |
|---|---|---|---|
| Increase Minimum Magic Damage | +10 minimum magic dmg | 10 | High |
| Increase Maximum Magic Damage | +15 maximum magic dmg | 10 | High |
| Increase Magic Attack Speed | +2 attack speed | 10 | Medium |
| Enhance Lightning | +5% Lightning damage | 20 | Very High |
| Enhance Ice Storm | +5% Ice Storm damage | 20 | High (PvM) |
| Enhance Inferno | +5% Inferno damage | 10 | Medium (PvP) |
Recommended investment order (ML 1–100):
ML 1–20 → Increase Minimum Magic Damage (max)
ML 21–40 → Increase Maximum Magic Damage (max)
ML 41–80 → Enhance Lightning (20 levels, max)
ML 81–100 → Enhance Ice Storm (first 20 points)
Branch 2 — Defense (Survivability and Soul Barrier)
Essential for any Grand Master planning to farm high-ML maps without an Elf buffer in party.
| Skill | Effect per Level | Max Levels | Priority |
|---|---|---|---|
| Increase Maximum HP | +50 HP | 10 | Very High |
| Increase Maximum Mana | +50 Mana | 10 | High |
| Soul Barrier Strengthen | +3% damage reduction via Soul Barrier | 10 | Very High |
| Increase Defense | +15 defense | 10 | Medium |
| Increase Defense Rate | +10 dodge rate | 10 | Low |
Recommended investment order (ML 100–160):
ML 100–110 → Increase Maximum HP (max)
ML 111–120 → Increase Maximum Mana (max)
ML 121–130 → Soul Barrier Strengthen (max)
ML 131–140 → Increase Defense (max)
ML 141–160 → Enhance Ice Storm (complete remaining 20 levels)
Branch 3 — Special Skills
This branch contains passive bonuses and support enhancements that complement the build in the later ML stages.
| Skill | Effect per Level | Max Levels | Priority |
|---|---|---|---|
| Teleport Strengthen | +10% Teleport speed | 5 | Low |
| Energy Ball Strengthen | +8% Energy Ball damage | 10 | Low |
| Increase Recovery Rate HP | +2% HP regen | 5 | Medium |
| Increase Recovery Rate Mana | +2% Mana regen | 5 | Medium |
| Increase Critical Damage Rate | +2% critical hit chance | 10 | High (PvP) |
| Increase Excellent Damage Rate | +2% excellent hit chance | 10 | High (PvM) |
Recommended investment order (ML 160–220):
ML 160–170 → Increase Critical Damage Rate (max, PvP focus)
ML 171–180 → Increase Excellent Damage Rate (max, PvM focus)
ML 181–185 → Increase Recovery Rate HP (max)
ML 186–190 → Increase Recovery Rate Mana (max)
ML 191–220 → Remaining points into Energy Ball / Teleport Strengthen
Farm Spots by ML Range
ML 1–50: Karutan 1 and Aida 1
Karutan 1 (central coordinates: 130, 130) is the best entry-level farm spot for newly promoted Grand Masters. Condra and Narcondra monsters have moderate HP and high spawn density.
- Target monsters: Condra (level 100), Narcondra (level 110), Venomfield (level 105)
- Use Lightning in area + Ice Storm for crowd control
- Minimum gear: Staff of Destruction +9 or Crystal Staff +11, Gywen set +7
Aida 1 (central coordinates: 120, 100) is an alternative with better Jewels of Bless and Soul drop rates.
ML 50–150: Vulcanus and Acheron
From ML 50 with the combat branch partially invested, Vulcanus becomes viable for Grand Masters.
Vulcanus — Target monsters:
- Scorpion (level 115): drops Jewel of Creation and Ancient Items
- Death Rider (level 118): drops +opt items
- Fire Rider (level 120): frequent Ancient set drops
Recommended gear for Vulcanus:
- Weapon: Staff of Destruction +11+luck+opt or Rune Blade +11 (for hybrid DW variant)
- Armor: Full Gywen Ancient set +9 (set bonus: +ENE, +HP, +Defense Rate)
- Wings: Wing of Eternal (Level 3 Wings, mandatory for ML 100+)
Acheron — Target monsters (available from ML 100+):
- Lich Lord (level 125): high HP, drops Excellent items and Jewels of Harmony
- Iron Wheel (level 122): dense spawn, ideal for area farming with Lightning
ML 150–200: Kalima 6 and 7 with Party
From ML 150, the Full ENE Grand Master with complete gear can contribute significantly in party play at Kalima 6 and 7.
Ideal party for Kalima 6-7:
→ 1x Grand Master (area damage: Lightning / Ice Storm)
→ 1x High Elf (Greater Fortitude buff + Heal)
→ 1x Blade Master (tank, monster aggro)
→ 1x Lord Emperor (support and additional damage)
Kalima 7 monsters:
- Death Angel (level 135): drops Jewels of Harmony and rare Ancient Items
- Balram (level 130): high XP, spawns in clusters
Endgame Equipment for Grand Master
Item priority by slot:
Weapon:
- Staff of Destruction +13+luck+opt (absolute best option)
- Platina Staff +12+luck+opt (more accessible alternative)
- Double Blade +13+luck+opt (for the hybrid melee variant)
Armor (full set):
- Priority 1: Gywen Ancient set — set bonus: +ENE, +HP, +Defense Rate
- Priority 2: Iris Ancient set — set bonus: +Magic Damage, +Speed
- All pieces should be +9 or higher with Lucky and at least 1 Excellent option
Wings: Wing of Eternal (Level 3)
- Crafting: Wing of Transformation (L2) + 3x Loch's Feather + Jewel of Creation
- Loch's Feather: obtained from Balgass ONLY when the Crywolf event fails
Harmony Jewels for Staff:
- Recommended option: Increase Magic Attack (maximum Harmony Jewel level)
- PvP alternative: Increase Critical Damage
Mastery Progression Summary
ML 1– 20 → Increase Minimum Magic Damage (max)
ML 21– 40 → Increase Maximum Magic Damage (max)
ML 41– 80 → Enhance Lightning (max)
ML 81–100 → Enhance Ice Storm (first 20 points)
ML 100–110 → Increase Maximum HP (max)
ML 111–120 → Increase Maximum Mana (max)
ML 121–130 → Soul Barrier Strengthen (max)
ML 131–140 → Increase Defense (max)
ML 141–160 → Complete Enhance Ice Storm
ML 161–170 → Increase Critical Damage Rate (max)
ML 171–180 → Increase Excellent Damage Rate (max)
ML 181–190 → Recovery Rate HP + Mana (max)
ML 191–200 → Free points into support skills
Following this allocation, the Grand Master reaches peak area-damage potential for PvM while maintaining enough survivability to farm autonomously in Season 6 endgame maps.
Perguntas frequentes
What is the minimum level to unlock Master Level?
Your character must be at level 400 (after the 3rd Quest and evolution to Grand Master). Completing the third quest with the NPC Priest Devin is mandatory before the mastery tree becomes available.
Which mastery skill should I prioritize first as Grand Master?
Prioritize Increase Maximum HP and Increase Maximum Mana within the first 50 ML points to survive high-level farm spots. Then invest in Soul Barrier Strengthen to reduce incoming damage significantly.
Can a Full ENE Grand Master solo farm Vulcanus?
Yes, but it requires at least ML 50 with Soul Barrier Strengthen maxed in the tree, a Gywen Ancient set +9 or higher, and Staff of Destruction +11 or above with at least one Excellent option.
How many mastery points does the Grand Master earn per ML level?
Each Master Level grants 1 mastery point. Fully unlocking the core skill nodes requires approximately 200 points, meaning ML 200 to complete the priority tree.