The Path to Endgame: Complete MU Online Roadmap
From level 1 to endgame: complete roadmap with maps, stat distribution, and gear progression for all 6 classes in MU Online S6.
Why Follow a Roadmap?
Reaching endgame in MU Online S6 without a plan is like crossing Dungeon without potions: technically possible, but painful. Character progression moves on three simultaneous axes — level, gear, and class quest — and falling behind on any one of them slows the other two.
This guide covers all 6 classes available in S6: Dark Knight (DK), Dark Wizard (DW), Fairy Elf, Magic Gladiator (MG), Dark Lord (DL), and Summoner. Each class has its own nuances, but the overall roadmap is shared.
Phase 1 — Foundation (Level 1 to 150)
Where to Farm and How to Distribute Stats
The first phase is about survival and leveling speed. Follow the maps and stat distributions below for your class:
Level 1–50
→ Lorencia / Noria
→ Monsters: Bull Fighter (Lv 18), Hound (Lv 22), Spider (Lv 14)
→ DK/MG/DL: prioritize STR and VIT (3:1 ratio)
→ DW/Summoner: prioritize ENE and AGI (4:1 ratio)
→ Elf: balance AGI and STR for physical; ENE for support
Level 51–100
→ Dungeon (floors 1 and 2)
→ Monsters: Skeleton Archer (Lv 45), Skeleton Warrior (Lv 48), Death Knight (Lv 65)
→ All classes: maintain enough HP to survive 3–4 hits without dying
Level 101–150
→ Atlans 1 and 2 / Lost Tower 1–3
→ Monsters: Sea Witch (Lv 88), Shadow (Lv 95), Chaos Lackey (Lv 79)
→ DK → Blade Knight: complete the 1st Quest (requires Lv 150 + Scroll of Emperor + Ring of Honor)
→ DW → Soul Master: same level, quest items available in Lost Tower
> [!TIP] > Before completing the 1st Quest, stockpile at least 1,000,000 Zen to cover Chaos Goblin combination costs. Attempting the quest without a cash reserve can stall your progression for hours.
Essential Items in This Phase
Do not chase Excellent gear yet. Focus on:
- Weapon +4 to +7 of the tier appropriate to your level range
- Armor set with solid defense bonuses (Bronze, Pad, Vine, Spirit)
- HP/Mana potions in bulk — die less, farm more
Phase 2 — Class Evolution and Wings (Level 150 to 300)
The Quest System
Class Quests are the single most important milestone in the game. They unlock exclusive skills, raise base stats, and allow equipping higher-tier Wings.
| Base Class | 1st Quest (Lv 150) | 2nd Quest (Lv 220) | 3rd Quest (Lv 400) |
|---|---|---|---|
| Dark Knight | Blade Knight | Blade Knight+ | Blade Master |
| Dark Wizard | Soul Master | Soul Master+ | Grand Master |
| Fairy Elf | Muse Elf | Muse Elf+ | High Elf |
| Magic Gladiator | — | — | Duel Master |
| Dark Lord | — | Lord Emperor | Lord Emperor+ |
| Summoner | Bloody Summoner | Bloody Summoner+ | Dimension Master |
> [!WARNING] > The Dark Lord does not complete the standard 1st Quest. Its first evolution goes directly to Lord Emperor at the 2nd Quest (Lv 220). Allocate the CMD stat from the start: every point in CMD increases summoned guard attack and strengthens Force Aura.
Level 1 and Level 2 Wings
Level 1 Wings (Lv 180+)
→ DK: Wings of Dragon (requires Chaos Weapon + Fan of Kundun +4)
→ DW: Wings of Soul (requires Staff + combined Scrolls)
→ Elf: Wings of Spirit (requires Crossbow + Excellent item)
→ MG: CANNOT equip Level 1 Wings
→ DL: Cape of Lord (cape slot, not a wing)
→ Summoner: Wings of Spirits (same combination as Elf)
Level 2 Wings (Lv 380+)
→ All classes: combine at Chaos Goblin using Lv1 Wing + Chaos Orb + Excellent items
→ Base success rate: 40–60% (use Luck items to increase odds)
Farming Maps — Level 150 to 300
Level 151–220
→ Tarkan 1 and 2
→ Monsters: Zaikan (Lv 116), Orcworm (Lv 108), Balgass Refuge (boss Lv 134)
→ Tarkan 2: Iron Rider (Lv 120), Tantallos (Lv 119)
Level 221–300
→ Icarus / Lost Tower 5–7
→ Monsters: Iron Wheel (Lv 130), Mutant (Lv 138), Alquamos (Lv 155)
→ Icarus: Alquamos (Lv 140), Queen Rainer (Lv 153)
→ Tip: Icarus has fast respawn — ideal for accelerated party farming
Phase 3 — Excellent Items and Refinement (Level 300 to 400)
This phase is about gear quality. The real gap between a level 300 and a level 400 character lies less in the level itself and more in the Excellent items equipped.
What Are Excellent Items
Excellent items carry up to 2 additional bonus options, such as:
- Excellent Damage Rate (+10% chance to deal excellent damage)
- Life after Kill (recovers HP per kill)
- Mana after Kill (recovers Mana per kill)
- Speed +7 (increases attack speed)
Priority options by class:
→ DK (Blade Knight): Excellent Damage Rate + Speed
→ DW (Soul Master): Mana after Kill + ENE bonus
→ Elf (Muse Elf): Double Damage Rate + Speed (physical) / Mana after Kill (support)
→ MG (Duel Master path): Excellent Damage Rate + Speed
→ DL (Lord Emperor path): Life after Kill + CMD bonus
→ Summoner: Mana after Kill + Excellent Damage Rate
Farming Maps — Level 300 to 400
Level 301–350
→ Aida 1 and 2
→ Monsters: Cursed Lich (Lv 173), Shadow Lich (Lv 179), Ash Slaughterer (Lv 173)
→ Aida 2: Bali (Lv 178), Soldier (Lv 176)
Level 351–400
→ Kanturu 1 and 2
→ Monsters: Sein (Lv 184), Twin Tale (Lv 191), Persona (Lv 186)
→ Kanturu 3 (boss room): Maya (boss Lv 200) — party farming recommended
> [!TIP] > Before level 400 and the 3rd Quest, aim to have at least 4 Excellent pieces from your main set. The damage difference after the 3rd Quest with good versus mediocre items is 30 to 50% of total output.
Phase 4 — True Endgame (Level 400+)
The 3rd Quest and the Master Class
The 3rd Quest transforms your class into its final form: Blade Master, Grand Master, High Elf, Duel Master, Lord Emperor, or Dimension Master. Requirements:
- Level 400
- Specific items dropped by endgame bosses
- Completion of previous stages (except MG, which skips the first two)
After the 3rd Quest, you gain access to Master Level and the Master skill tree, which adds passive upgrades and deep improvements to your abilities.
Endgame Maps
Level 400+
→ Crywolf Fortress: Algalon defense (server event)
→ Vulcanus: Kentauros (Lv 217), Genocider (Lv 221)
→ Nixies Lake: Nixie (Lv 215), Larva (Lv 220)
→ Deep Dungeon 1–4: gradual progression, monsters Lv 210–240
→ Raklion: Soldier (Lv 230), Hyon the Zaikan (boss)
Endgame Stat Builds — Reference by Class
Blade Master (STR build — hybrid PvP/PvM):
→ STR: 600–800 | AGI: 200–300 | VIT: 100–150 | ENE: minimum (up to 100)
Grand Master (pure ENE — PvM):
→ STR: minimum (up to 100) | AGI: 100–150 | VIT: 80–120 | ENE: 700–900
High Elf (support/PvM):
→ STR: 200 | AGI: 400–500 | VIT: 150 | ENE: 300 (buff build)
→ STR: 400–500 | AGI: 500–600 | VIT: 150 | ENE: minimum (physical build)
Duel Master (hybrid):
→ STR: 400 | AGI: 250 | VIT: 100 | ENE: 400
Lord Emperor:
→ STR: 300 | AGI: 200 | VIT: 100 | ENE: 200 | CMD: 400+
Dimension Master (pure ENE):
→ STR: minimum | AGI: 100 | VIT: 80 | ENE: 800–1000
Conclusion: The Right Progression Pace
Endgame in MU Online S6 is not a single destination — it is a chain of milestones. Follow this priority order:
- Enough level to unlock the next quest
- Adequate items for the current map (survival first)
- Excellent items once Phase 3 begins
- 3rd Quest and Master Level as the medium-term final goal
The temptation to skip steps is strong, but characters built on a solid level and gear foundation arrive at endgame more competitive and durable — in both PvM and PvP.
Perguntas frequentes
Which class reaches endgame fastest?
The Dark Knight is the easiest to push to endgame due to high VIT scaling and consistent physical damage without requiring a high ENE investment.
Can I play MG without class quests?
Yes. The Magic Gladiator has no 1st or 2nd Class Quest and cannot use Level 1 Wings. It evolves directly into Duel Master via the 3rd Quest.
At what level should I start chasing Excellent items?
From level 220 onward it is worth hunting Excellent-option gear to boost your damage and defense potential heading into endgame.
Does Lord Emperor need CMD in addition to normal stats?
Yes. The Dark Lord uses the CMD (Command) stat, which increases summoned guard attack and strengthens Force Aura. Allocate CMD according to your chosen build.