Brazil's biggest MU Online portal — since 2003
Sobre Mu Advanced Items

Mastery items and Excellent items in MU Online: complete guide

Complete guide to Excellent and Mastery items in MU Online: what Excellent items are (standard items with 1-2 special options including Increases Damage %, Attack Speed, HP After Kill, etc.), how Excellent options are identified (blue item text), the best Excellent options for each class and situation, what Mastery items are (modern-season tier above Excellent — S10+ only, not available in S6), how Mastery options compare to Excellent options, farming sources for high-quality Excellent items, and how to evaluate if an Excellent item is worth keeping or selling.

BR Bruno · Updated on Oct 12, 2024 · ⏱ 12 min read
Quick answer

The quality gap between a regular item and an Excellent item in MU Online is dramatic. Knowing which Excellent options are valuable, how to identify them, and when Mastery items supersede them, is essential knowledge for any serious player.

The quality gap between a regular item and an Excellent item in MU Online is dramatic. Knowing which Excellent options are valuable, how to identify them, and when Mastery items supersede them, is essential knowledge for any serious player.

Dica: Excellent item core concept: the options make the item. Two Excellent weapons of the same type can have completely different value based on which 2 options they rolled. Always evaluate which options an Excellent item has before deciding whether it's worth using, trading, or upgrading.

Excellent items — the standard end-game tier

What an Excellent item is:

Definition:
→ Any weapon, armor, or accessory with 1-2 special options called "Excellent options"
→ These options are displayed in blue text in the item tooltip
→ The item has an "Exc" notation or glowing visual effect
→ Excellent items can be any upgrade level (+0 to +15) — the Excellent property is separate

How Excellent options appear:
→ Maximum 2 options per item
→ Each option: one special bonus effect
→ Some items have 1 option; others have 2
→ More options ≠ always better (depends on which options)

---

Excellent options list for weapons:

Best options (weapon slots):

1. Increases Damage by X% (THE best weapon option):
→ Adds a percentage directly to all damage dealt
→ Example: a weapon with "+12% damage" = every attack deals 12% more
→ Stacks with: all other damage sources (skill damage, stat scaling)
→ Priority: highest possible value weapon option

2. Attack Speed Increase (second best):
→ Attacks fire faster → more hits per second → more DPS over time
→ Works for both physical and magical attacks
→ Synergy: pairs perfectly with damage % (more hits × more damage per hit)

3. Life After Each Monster Kill (farming QoL):
→ Recovers HP for each monster killed
→ During mass farming: continuous HP recovery
→ Less relevant in single-target or boss fights
→ Best on: characters that kill many mobs quickly (DW Nova, DK Twisting Slash)

4. Mana After Each Monster Kill (farming QoL):
→ Recovers Mana per kill
→ Reduces mana potion consumption during farming
→ Best on: heavy mana users (DW, MG, Summoner)

5. Excellent Damage Increase (some versions):
→ Increases excellent-type damage
→ Less universal than raw damage %

Worst weapon Excellent options:
→ Defense options on weapons: wrong slot — useless
→ HP/Defense recovery options: better on armor

---

Excellent options list for armor:

Best options (armor slots):

1. Increases Defense Success Rate:
→ Higher chance to successfully block/reduce physical damage
→ Good for: DK, DL (frontline classes)

2. HP Recovery Rate increase:
→ Faster natural HP regeneration
→ Good for: all classes (survival)

3. Excellent Defense Increase (some versions):
→ Additional defense beyond base armor stats

4. Mana Recovery Rate increase:
→ Faster natural mana recovery
→ Good for: heavy mana users (DW, Elf, Summoner)

5. Life After Each Monster Kill (armor version, some configs):
→ Same as weapon version — HP per kill
→ Doubled benefit if both weapon and armor have this option

---

Excellent options for accessories (rings, pendants):

Best options:
1. HP Recovery After Kill: strong for farming survivability
2. Mana Recovery After Kill: reduces mana potion use
3. Damage/Attack increase: flat damage added
4. Specific resistance: fire/ice/lightning resistance (map-specific value)

---

BiS (Best in Slot) weapon combinations:

The ideal Excellent weapon has:
→ Option 1: Increases Damage by X%
→ Option 2: Attack Speed Increase
→ Both together: this combination is universally the strongest weapon possible for DPS

Why this combination is the best:
→ Damage % × faster attacks = multiplicative improvement
→ Example: +12% damage + 7% attack speed = both bonuses stack, compounding DPS

This combination is rare:
→ Rolling this specific pair on a specific item: requires many item finds
→ Players often upgrade a "good" weapon (one of the two top options) rather than waiting for perfect
→ A weapon with just Increases Damage %: still excellent for farming

---

Excellent item farming sources:

Where to find good Excellent items:

All map farming (drops from monsters):
→ Any monster can drop Excellent items
→ Drop rate for Excellent: very low (perhaps 1 in 500-1000 monster kills)
→ Higher-level monsters: Excellent items of higher item levels

Event-specific farming:
→ Blood Castle: high Excellent drop rate on event monsters
→ Devil Square: enemies drop Excellent items more frequently
→ Box of Kundun (tier 4-5): Excellent items as box contents

Boss farming:
→ Kundun (Kalima 7): guaranteed Excellent+ drops
→ Nightmare (Kanturu 3): guaranteed Excellent+ drops
→ Selupan (Raklion): guaranteed Excellent+ drops
→ Balgass (Crywolf): Excellent drops alongside Loch's Feather

Trading:
→ Player market: buy specific Excellent items
→ Verify options before buying — an Excellent weapon with bad options is worth much less

---

Evaluating an Excellent item's value:

Is this item worth keeping? Ask:

1. Is it the right item TYPE for my class?
→ A DK using a staff Excellent item: wrong slot entirely
→ Only consider items your class can use

2. Which Excellent options does it have?
→ Top tier: Increases Damage % + Attack Speed (weapons)
→ Good: One top-tier option
→ Mediocre: Two non-damage options
→ Poor: Defense option on a weapon

3. What upgrade level is it?
→ +0 Excellent: has the options but no upgrade investment
→ +6 Excellent: safe zone completed (6 JoB)
→ +9 Excellent: fully upgraded (6 JoB + ~8 JoS, risky)

4. Does it beat what you currently use?
→ Compare the Excellent item to your current item
→ Even a +0 Excellent weapon can beat a +9 non-Excellent weapon if the options are strong

Mastery items — the modern-season tier above Excellent

What Mastery items are:

Season availability: S10 and above ONLY
NOT available in: Season 6 (S6's ceiling = Excellent + Ancient)

Mastery items overview:
→ A tier above Excellent in modern seasons
→ Have enhanced or stronger options than regular Excellent
→ Some options: exclusive to Mastery (not available on regular Excellent items)
→ The "BiS" tier for modern-season characters

What makes Mastery different from Excellent:

Option strength:
→ Excellent option: "+12% damage"
→ Mastery option: "+18% damage" (stronger baseline)
→ The same option type but with higher values

Exclusive options:
→ Some Mastery options don't exist on Excellent items
→ These represent entirely new bonuses introduced with modern-season content

---

Mastery item sources:

Where Mastery items come from (S10+):
→ Modern-season bosses (Phoenix of Darkness, Lord of Ferea)
→ Modern-season events and specialized maps
→ Box of Kundun+ tier drops (if server extends tier system)
→ Chaos Goblin combinations involving modern materials
→ Ruud NPC (some configurations)

NOT available from:
→ S6 content (Kundun, Nightmare, Selupan don't drop Mastery items in S6 config)
→ Normal monster farming (too rare to reliably drop from regular mobs)

---

Mastery vs Excellent progression:

S6 server:
→ Top tier: Excellent item with the best options + Ancient set
→ There is no Mastery tier
→ Chasing a +9 Excellent with Increases Damage % + Attack Speed = BiS

Modern server (S10+):
→ Stage 1: Excellent item (still valuable — starting point)
→ Stage 2: Mastery item (replaces Excellent when obtainable)
→ Stage 3: Perfect Mastery item + modern Ancient sets = BiS

---

Mastery item upgrade:

Mastery items upgrade the same way Excellent items do:
→ Jewel of Bless: +1 to +6 safe
→ Jewel of Soul: +7 to +9 (risk of drop)
→ A Mastery item at +9 is the maximum standard upgrade goal

Can also use:
→ Jewel of Life: for additional option enhancement (same system as Excellent)
→ The upgrade system is consistent — Mastery items aren't harder to upgrade

---

Mastery item identification:

How to recognize a Mastery item in inventory:
→ Different color text from Excellent (often purple or gold vs blue)
→ Higher numerical values on the same option types
→ May have a "Mastery" label or marker in the item title

Don't confuse with Ancient:
→ Ancient items: gold/yellow text, set-based bonuses
→ Mastery items: upgraded Excellent tier
→ They're different systems
Nota: The moment you find an Excellent weapon with both "Increases Damage %" and "Attack Speed Increase" is one of MU Online's genuinely exciting moments. These two options together represent the item lottery hitting the best combination — most players farm for months before finding this pairing on their ideal weapon slot. When it drops: keep it, upgrade it, and build your character around it. This specific combination doesn't go obsolete until you're actively playing on servers with Mastery items — and even then, it remains competitive well into the transition.
Atenção: A common mistake for new players: equipping ANY Excellent item they find, regardless of options. An Excellent Sword with two defense options is functionally worse for a DK than a regular +9 sword (defense options on weapons add almost no value). Before equipping any Excellent item: read its options. If the options are bad for your class and role: sell it, don't equip it. The "Excellent" label doesn't guarantee the item is better than what you have.

See also the Jewel system guide (how to upgrade items), the Ancient sets guide (the set bonus system that works alongside Excellent options), and the 380 items guide (the tier above Excellent in the additional option system).

Frequently asked questions

What is an Excellent item in MU Online?

An Excellent item is any standard item (weapon, armor, shield, accessory) that has up to 2 special additional options beyond its base stats. These options are displayed in blue text in the item description. Excellent items are significantly more powerful than the same item without the Excellent property. They're identified visually by a glowing effect on the item and the blue option text. Common good Excellent options: Increases Damage %, Attack Speed Increase, HP After Monster Kill, Mana After Monster Kill.

What are the best Excellent options for weapons?

For damage-focused farming: Increases Damage % (adds a flat percentage to all damage) and Attack Speed Increase (attacks faster = more DPS). For survival-focused farming: Life After Each Kill (HP regen during farming). The ideal weapon has both Increases Damage % and Attack Speed — this combination is the strongest possible weapon enhancement and makes that weapon a BiS (Best in Slot) choice for most classes.

What are Mastery items and how are they different?

Mastery items are a modern-season (S10+) tier above Excellent. They have stronger versions of the Excellent options and potentially additional enhancement options not available on regular Excellent items. Mastery items are NOT available in Season 6 — in S6, the top tier is Excellent + Ancient. On S10+ servers: Mastery items are end-game BiS alongside modern Ancient sets and Bloodangel/Holyangel tier items.

How do I know if an Excellent item is good?

Evaluate two things: (1) Which Excellent options does it have? Increases Damage % and Attack Speed are the top options for weapons; (2) Is the item type useful for your class? An Excellent staff is valuable for DW, but nearly useless for DK. The combination of right item type + good Excellent options = a genuinely valuable item. An Excellent item with bad options (like a defense option on a weapon) has little extra value despite being technically 'Excellent.'

BR
Events, maps & items editor

Bruno specializes in MU Online events, maps, bosses and item economy. He documents every detail based on real gameplay.

Keep reading

Related articles

🔮
Sobre Mu

Seed Spheres in MU Online: types, tiers, and socket optimization

Complete guide to Seed Spheres in MU Online: what each Seed type does (Fire/Water/Ice/Lightning/Wind/Earth and their effect categories), how Sphere tiers work (Sphere of First through Fifth, with exponentially stronger bonuses per tier), which Seed and Sphere combinations create which Seed Spheres at the Seed Master NPC, optimal socket configurations for each of the 6 S6 classes in PvM and PvP scenarios, success rates by tier, material farming strategies, and how to plan your socket build before spending materials. System is S9+ only.

12 min · Advanced ·
🛡️
Sobre Mu

MU Online sets and items: Excellent, Ancient, Socket and how to upgrade

Complete guide to MU Online's item system: common vs Excellent vs Ancient vs Socket items (S6 Episode 3), what Excellent options mean and which are best per class, Ancient set bonuses and which Ancient sets to target per class (Bronze, Wind, Thunder, Dragon, etc.), item sets 380 (highest tier in S6), how to upgrade with Jewel of Bless and Soul safely, Jewel of Life for additional options, and the full item progression from a new character to end-game gear.

14 min · Intermediate ·
🐺
Sobre Mu

Fenrir in MU Online: complete guide to the end-game wolf mount

Complete guide to the Fenrir in MU Online: what the Fenrir is (an end-game wolf mount with three tiers — Blue for defense, Red for offense, Black for both), how to craft it (the complete chain: farm Pieces of Horn from Tarkan/Aida monsters → combine into Claws of Fenrir → combine into Horns of Fenrir → combine into Blue Fenrir → upgrade to Red/Black), the full material list, success rates, Fenrir stats and bonuses, per-class priority, and economic cost analysis.

13 min · Advanced ·