Noria Farm Guide: Ideal Spots for Low Level in MU Online
Discover the best farm spots in Noria for characters level 1 to 80 in MU Online S6, with builds, item recommendations, and detailed strategies.
Why Farm in Noria as a Beginner
Noria is the second map in MU Online ordered by difficulty, just above Lorencia, and represents the ideal entry point for characters between levels 15 and 80. The map has high monster density in compact areas, meaning less time walking and more time accumulating experience and items.
Unlike Lorencia, where monsters become too weak after level 20, Noria offers real progression: you start with Elden and Goblin on the map edges and advance to Stone Golem and Hommerd in the center and deeper areas.
Stat Distribution by Class (Levels 15 to 80)
Before entering the farm, configure your stats correctly. Playing with wrong stats significantly reduces your efficiency.
Dark Knight (DK)
The DK is the most resilient class for beginners in Noria. Focus on survivability and physical damage.
Recommended distribution at level 50:
- STR: 120
- AGI: 50
- VIT: 80
- ENE: 20 (minimum to use skills)
Distribution at level 80:
- STR: 180
- AGI: 70
- VIT: 100
- ENE: 20
Dark Wizard (DW)
The DW has low defense but high magic damage. Focus on ENE to maximize skill damage output.
Recommended distribution at level 50:
- STR: 30 (minimum to equip items)
- AGI: 30
- VIT: 60
- ENE: 130
Distribution at level 80:
- STR: 30
- AGI: 30
- VIT: 90
- ENE: 210
Fairy Elf
The Elf excels at area farm thanks to Triple Shot. Distribute between AGI and ENE depending on your playstyle.
Recommended distribution at level 50 (damage focus):
- STR: 30 (minimum for bow)
- AGI: 100
- VIT: 60
- ENE: 60
Distribution at level 80:
- STR: 30
- AGI: 160
- VIT: 80
- ENE: 80
Magic Gladiator (MG)
The MG is a hybrid STR+ENE class with no first or second quest. It does not have a Level 1 Wing.
Distribution at level 80:
- STR: 150
- AGI: 50
- VIT: 80
- ENE: 80
Noria Farm Spots: Monsters, Location, and Recommended Level
Spot 1 — Elden and Goblin (Level 15 to 35)
Location: Northern and western edges of the map, near the entry portal from Lorencia.
Elden (level 12, HP ~150) and Goblin (level 15, HP ~200) are the first targets in Noria. They deal little damage and die quickly with any class.
Recommended farm sequence:
→ Enter Noria through the Lorencia portal (coordinates around 180,120)
→ Head north of the map (190–220, 100–130)
→ Move in a loop through Elden and Goblin groups
→ Return to town when you hit 50% mana or HP
→ Use Small HP Potion and Small Mana Potion
Relevant drops: Leather Helm, Leather Armor, Bronze Helm, Jewel of Chaos (rare).
Spot 2 — Budge Dragon and Spider (Level 35 to 55)
Location: East-central area of the map, open region with little terrain obstruction (approximate coordinates 220–250, 130–160).
Budge Dragon (level 31, HP ~800) is the first Noria monster that offers relevant experience after level 30. Spider (level 23, HP ~400) appears in the same area and complements the farm.
Why this spot is good:
- High spawn density
- Drops Scale Armor and Scale Gloves for DK
- Budge Dragon drops Jewel of Soul at a reasonable rate
Farm sequence:
→ Position yourself at 235,145 on the Noria map
→ Activate Slash (DK), Poison Arrow (Elf), or Lightning (DW)
→ Stay in constant motion to pull groups of monsters
→ Kill Budge Dragon first (more HP, more EXP)
→ Finish with Spider to clear the area
→ Repeat the loop every ~2 minutes per area
Relevant drops: Scale Armor, Scale Gloves, Scale Helm, Jewel of Soul, Bronze Armor.
Spot 3 — Hommerd (Level 50 to 70)
Location: Central area of Noria, region with tall trees and narrow paths (approximate coordinates 200–230, 150–180).
Hommerd (level 45, HP ~1,500) is the main farm monster for the intermediate phase of Noria. It deals moderate damage and drops good items in the level 40 to 60 range.
Farm sequence:
→ Use Scale Set +4 or better equipment (DK)
→ Position yourself where 4 to 6 Hommerd are visible
→ Use Twisting Slash (DK level 6+) to hit multiple targets
→ Always keep HP above 50% (use Large HP Potion if needed)
→ Activate party buff if playing in a group
Relevant drops: Plate Armor, Plate Gloves, Pad Set (for DW), Vine Set (for Elf), Jewel of Bless (rare).
Spot 4 — Stone Golem (Level 65 to 80)
Location: More remote region of Noria, near large rocks and map walls (approximate coordinates 170–200, 180–210).
Stone Golem (level 62, HP ~5,000) is the strongest monster in Noria and requires proper equipment. It has high defense and must be fought with powerful skills.
Minimum requirements before attacking Stone Golem:
- DK: STR 150+, at least Plate Set +4, level 5+ sword
- DW: ENE 180+, level 5+ Staff, HP 300+
- Elf: AGI 140+, level 5+ Bow, Silver Bow or better
Stone Golem farm sequence:
→ Make sure you have 50+ Large HP and 30+ Large Mana potions
→ Attack 1 Golem at a time — do not pull 2 simultaneously
→ DK: use Twisting Slash + normal attacks
→ DW: maintain distance and use Ice Storm or Lightning
→ Elf: use Multishot or Triple Shot at a safe distance
→ Collect drops before pulling the next Golem
Relevant drops: Full Plate Set, Spirit Gloves (Elf), Serpent Helm (DK), Jewel of Bless, Jewel of Soul, Jewel of Chaos.
Recommended Items by Class for Noria Farm
Dark Knight
| Slot | Recommended Item | Minimum Character Level |
|---|---|---|
| Weapon | Short Sword +4 to +6 | 15 |
| Weapon | Blade +6 or Katana +6 | 50 |
| Armor | Leather Set +4 | 15 |
| Armor | Scale Set +4 to +6 | 35 |
| Armor | Plate Set +4 to +6 | 65 |
| Shield | Small Shield +4 | 15 |
Dark Wizard
| Slot | Recommended Item | Minimum Level |
|---|---|---|
| Weapon | Skull Staff +4 | 15 |
| Weapon | Angelic Staff +6 | 50 |
| Armor | Pad Set +4 to +6 | 15 |
| Armor | Bone Set +4 to +6 | 50 |
Fairy Elf
| Slot | Recommended Item | Minimum Level |
|---|---|---|
| Weapon | Short Bow +4 | 15 |
| Weapon | Elven Bow +6 | 50 |
| Weapon | Silver Bow +6 | 65 |
| Armor | Vine Set +4 to +6 | 15 |
| Armor | Silk Set +4 to +6 | 50 |
Efficient Farm Routine in Noria
To maximize EXP and drops per hour, follow this routine:
1-hour routine:
→ 00:00 — Enter Noria with enough potions (30+ large of each type)
→ 00:05 — Start at Spot 1 or 2 depending on your current level
→ 00:20 — Evaluate your HP/Mana and switch spots if it feels too easy
→ 00:40 — Collect all floor drops (do not leave equipment items behind)
→ 00:55 — Return to town, sell useless items to NPC, restock potions
→ 01:00 — Repeat the cycle
When to Leave Noria and Move to the Next Map
Noria stops being efficient when you reach these milestones:
- Level 80: Noria monsters offer very little EXP relative to your level
- Full equipment +6: You already have what Noria can offer in terms of good gear
- Jewel surplus: You have 10+ Jewels of each type saved up
Recommended next destinations:
- Dungeon (Level 80 to 110): Monsters like Dark Knight and Lizard Warrior offer much higher EXP
- Lost Tower (Level 100+): For high-defense classes like DK with Plate Set +8
Perguntas frequentes
What level should I start farming in Noria?
You can enter Noria from level 1, but farming becomes efficient between levels 15 and 80. Below that, Lorencia offers easier monsters to gear up your starting character.
Which class is best for farming Noria as a beginner?
Dark Knight and Fairy Elf are the top choices. The DK has high survivability through STR and VIT, while the Elf uses Triple Shot to hit multiple targets simultaneously, speeding up the farm.
Which item should I prioritize in Noria to level up faster?
Prioritize sets like Leather Set +4 or Scale Set +4 for DK, and Vine Set +4 or Silk Set +4 for Elf and DW. A Pad Set +4 works well for DW too. These items boost defense and let you pull more monsters at once.
Does Noria drop Jewels?
Yes. Noria monsters like Goblin, Budge Dragon, and Hommerd drop Jewel of Bless and Jewel of Soul at low rates. Drop rates improve on stronger monsters like Stone Golem and Spider. For focused Jewel farming, consider the Dungeon after level 60.
Can I use a party to farm Noria?
Yes, and it is recommended. With a party of 2 to 5 players, experience per kill increases and you can cover more ground. The Elf can use Heal and Defense buffs to sustain the group. Distribute kills through the party's Add Count.