Priority Excellent options by class in MU Online: a complete option-picking guide
Find out which Excellent options to prioritize on each MU Online class (Dark Knight, Blade Master, Soul Master, Elf, Dark Lord, and their variants) to maximize damage, survival, and farming, with comparison tables by item type.
Choosing the right Excellent options is one of the decisions that most separates a "decent" character from a truly optimized one in MU Online. With up to 6 possible options per item type and only 2 rolled per piece, understanding which combinations to prioritize for each class keeps you from spendin
Choosing the right Excellent options is one of the decisions that most separates a "decent" character from a truly optimized one in MU Online. With up to 6 possible options per item type and only 2 rolled per piece, understanding which combinations to prioritize for each class keeps you from spending hours of farming on an item that, in practice, delivers little real performance gain. This tutorial breaks down Excellent priorities by class and by item type, covering both PvE scenarios (farming, bosses) and PvP (dueling, guild war), with tables for quick reference when evaluating a dropped or purchased item.
How Excellent options work
Each Excellent item receives, at the moment it rolls as excellent, a fixed number of options (usually 2) drawn from a possible pool that varies by item type (weapon, body armor, helm, shield, boots, etc.). Weapons typically roll among damage, attack speed, life/mana steal, and extra excellent damage options; armor typically rolls among damage reduction, extra HP/mana, damage reflection, and recovery. Understanding this pool by item type is the first step to knowing what's actually worth chasing.
Excellent options by item type
| Item type | Most common options | Best use |
|---|---|---|
| Weapon | +Damage, +Attack speed, +Life steal, +Excellent damage | Raw damage, fast farming |
| Body/leg armor | +Max HP, -Damage taken, Damage reflect | Survival, PvP tanking |
| Helm | +Max mana, +Zen drop rate, -Damage taken | Efficient farming + survival |
| Shield | +Block rate, -Damage taken, +HP | Defensive builds |
| Boots | +Movement speed, -Fall damage taken | Mobility and escape |
| Gloves | +Attack speed, +Excellent hit chance | DPS for fast-attack classes |
Priorities for Dark Knight / Blade Knight / Blade Master
The Dark Knight line lives on sustained physical damage and, in PvP, on surviving long enough to land decisive hits. On weapons, prioritize +Damage and +Attack speed for fast PvE farming; in PvP or guild war scenarios, +Life steal becomes essential for sustaining prolonged trades against other tanky players. On armor, -Damage taken and +Max HP are practically mandatory for any competitive war build, since the class depends on holding the front line under sustained damage.
| Scenario | Weapon priority | Armor priority |
|---|---|---|
| PvE farming | +Damage, +Attack speed | +HP, +Zen drop rate |
| PvP/Dueling | +Life steal, +Excellent damage | -Damage taken, +HP |
| Guild war | +Excellent damage, +Life steal | -Damage taken, Damage reflect |
Priorities for Soul Master / Grand Master (Mage)
Mages rely on magic damage and on surviving long enough to complete their skill rotations, since they usually have less base HP than physical classes. On weapons (staffs/wands), +Damage and +Mana steal are the most valuable options, since they sustain continuous skill casting without leaning as heavily on mana potions. On armor, +Max mana and -Damage taken protect against the class's main risk: dying quickly if caught in melee range.
| Scenario | Weapon priority | Armor priority |
|---|---|---|
| PvE farming | +Damage, +Mana steal | +Max mana, +Zen drop rate |
| PvP/Dueling | +Excellent damage, +Life steal | -Damage taken, +HP |
| Boss/Event | +Damage, +Attack speed | +Max mana, -Damage taken |
Priorities for Fairy Elf / Muse Elf / High Elf
Elves have a dual role: ranged damage with a bow and group support through buffs. When the build is damage-focused (DPS), prioritize +Damage and +Attack speed on the weapon; when the build leans more toward group support, items with +HP and -Damage taken on armor increase the elf's survival in situations where she needs to stay exposed to keep buffs active on the group.
| Scenario | Weapon priority | Armor priority |
|---|---|---|
| Solo farm (DPS) | +Damage, +Attack speed | +HP, +Zen drop rate |
| Group support | +Excellent damage | -Damage taken, +Max mana |
| PvP | +Life steal, +Damage | -Damage taken, +HP |
Priorities for Dark Lord
The Dark Lord combines physical damage with pet command (Horn Fairy/Vepar) and area abilities, making it a versatile class in both PvE and PvP. On weapons (scepters), +Damage and +Excellent damage maximize both direct damage and command-skill damage. On armor, +HP is almost always the number-one priority, since the Dark Lord tends to be in the thick of guild battles, managing commands and soaking up area damage.
| Scenario | Weapon priority | Armor priority |
|---|---|---|
| PvE farming | +Damage, +Attack speed | +HP, +Zen drop rate |
| Guild war | +Excellent damage | +HP, -Damage taken |
| Pet command | +Damage | +Max mana (for command skills) |
Priorities for Rage Fighter / Fist Master
A hybrid class built around fast, sequential physical hits, the Rage Fighter benefits enormously from options that increase the rate of landed attacks. On weapons (or gloves/fists), +Attack speed and +Damage dominate any farming build; in PvP, +Life steal compensates for the class's typically shorter combat range, since it usually fights in melee with little margin for error.
| Scenario | Weapon priority | Armor priority |
|---|---|---|
| PvE farming | +Attack speed, +Damage | +HP, +Zen drop rate |
| PvP | +Life steal, +Excellent damage | -Damage taken, +HP |
General comparison: Excellent for PvE vs. PvP
| Goal | Most valuable options | Secondary options |
|---|---|---|
| Efficient PvE farming | +Damage, +Attack speed, +Zen drop rate | +HP, +Mana |
| Survival in PvP/War | -Damage taken, +HP, +Life steal | Damage reflect |
| High-damage boss/event | +Excellent damage, +Damage | +Life steal |
| Balanced hybrid build | +Damage, -Damage taken | +HP, +Attack speed |
How to evaluate an Excellent item before investing time in it
Before spending resources (Jewels, Zen, farming time) trying to get or upgrade a specific Excellent item, weigh three criteria: (1) do the two rolled options actually match your build and goal (PvE or PvP)? (2) does the item accept a socket, adding even more long-term value? (3) opportunity cost — would the time or Zen spent on this specific item bring a better return invested in another equipment slot? Items with "generic" options that fit your class well are usually worth more, in practice, than items with exotic but not very useful options for your playstyle.
Common mistakes when choosing Excellent
A recurring mistake is prioritizing "flashy" options (like +Zen drop rate) over options that actually boost combat performance, especially on endgame items where every percentage point of damage or damage reduction matters. Another common mistake is completely ignoring item type — hunting for +Life steal on a helm, for example, when that option normally isn't available on that item type in your emulator, leading to mistaken expectations about what's achievable.
Common errors and fixes
| Symptom | Likely cause | Fix |
|---|---|---|
| "Good" Excellent item with no real build impact | Options don't match the goal (PvE/PvP) | Re-evaluate priorities by scenario before investing |
| Excessive spending chasing a specific option on the wrong item | Not knowing which options each item type accepts | Check your emulator's option-by-item-type table |
| Weak PvP build despite full Excellent | Prioritized raw damage without damage reduction | Balance armor with -Damage taken and +HP |
| Low farming return despite Excellent weapon | Missing +Zen drop rate or +Attack speed | Redistribute priority based on farming goal |
| Confusion about rerolling options | Unfamiliar with the server's reroll system | Check the reroll NPC/event available on your server |
Excellent selection checklist
- Goal defined before choosing (PvE farm, PvP, guild war, boss).
- Options checked against the item type (weapon vs. armor vs. accessory).
- Damage vs. survival priority balanced according to class.
- Socket possibility checked for endgame items.
- Farming/reroll cost weighed against real performance gain.
- Build reviewed periodically as level and reset progress.
With the right Excellent priorities by class, every hour of farming pays off far more in real character performance, whether you're dominating PvE or standing out in guild wars. If you want to understand how these items are configured and balanced on the server side, check out the MU Online server creation tutorial.
Frequently asked questions
What exactly is an Excellent item in MU Online?
It's an item with up to 6 possible bonus options rolled at the moment of drop or crafting (excellent), such as increased damage, reduced damage taken, life/mana steal, extra attack speed, and others. Each Excellent item normally carries up to 2 simultaneous options from a possible pool, depending on the item type.
Is it worth rerolling the options on an Excellent item that's already good?
It depends on your server's system. Some emulators let you 'reroll' Excellent options with an NPC item or event; if that option exists and the cost is low relative to the gain, it's worth chasing the ideal combination for your build, especially on endgame items you'll use for a long time.
Do Excellent and Sockets work together on the same item?
Yes, on Season 6 or higher servers. An item can be both Excellent and have sockets at the same time, which makes it extremely valuable — that's why such items are usually a top priority target for farming and trading in the most competitive economies.
Is every Excellent option useful for every build?
No. Some options (like reduced damage taken) are more valuable for tanks/PvP, while others (like increased damage against monsters) are better for PvE farming. Picking the right option depends on what you're prioritizing: survival, raw damage, or farming efficiency.
Is Excellent on a weapon always better than Excellent on armor?
Not necessarily — it depends on your goal. For raw PvE damage, Excellent on a weapon usually takes priority. For PvP survival or guild events, Excellent on armor pieces (damage reduction, HP) often pays off more.